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Gruul Beatdown, Advice needed!

Standard* Aggro Ramp RG (Gruul)

Honfar


Maybeboard


This is my first and favorite deck. It started as a Gruul Intro deck but most of those cards have been replaced by now. It focuses on ramping up enough mana to get dudes out early and then pumping my dudes with bloodrushes and wild beastmasters along with rubblebelt raiders.

I usually try to do as follows:

  1. Get my mystics out as early as possible, and play dryad militants if I can't get my mystics out.

  2. Play my strong 2 drops like my tuskers.

  3. Get my Karametra's Acolyte out as soon as I have mana.

  4. Pump my dudes with Bloodrush if I know I can win with a quick burst of damage or just play my rampagers if the opponent doesn't have any big threats. Wild beast master distributes the bloodrush to all of my other dudes while Rubblebelt Raiders get pumped for all attacking creatures (it's counters are permanent).

  5. I have Polis crusher (got from pre-release!) to take care of enchantments and a stormbreath dragon (also pre-release!) to secure a win. Hopefully my ramp will be able to counter the dragon's monstrosity effect.

ADVICE NEEDED!!

Cards i'm considering replacing:Pyrewild Shaman, does it really fit?Stormbreath Dragon, is the monstrosity going to make me vulnerable if not used as a finisher? Prot from W seems too situational.

Do I have enough Dryad militants? Is the Polis crusher a good fit?

And my main concern, Do I have too much burn? I figure i will need shock for dudes who I just can't seem to take out but do I need 4? Do i need flames of the firebrand?

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Revision 1 See all

(11 years ago)

+1 Burning-Tree Emissary main
+1 Domri Rade main
-1 Elvish Mystic main
+2 Ember Swallower main
+1 Forest main
-4 Gruul Guildgate main
-1 Gyre Sage main
+1 Mountain main
-1 Nykthos, Shrine to Nyx main
-1 Nylea, God of the Hunt main
-1 Rogue's Passage main
-3 Slaughterhorn main
+2 Stormbreath Dragon main
+4 Temple of Abandon main
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

14 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.81
Tokens Emblem Domri Rade
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