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Gruul Good

Standard*

gebell


Sideboard


Maybeboard


Love some thoughts and advice.

I liked Voltaic Brawler from the moment I saw the card, but haven't used it or seen it much. A 4/3 trampler coming in on turn 3 seems like a great play. I don't think it requires external energy sources, by the time you've attacked twice with it pumped up, it should be dead or you should be well within striking distance of winning.

So I started there and put in good green red cards to build out a nice curve. The deck started to look a lot like Ramunap Red, but I think the green adds critical cards. Let's play out some theories:

Turn 1: Bloodlust Inciter is the only 1 drop, and it is a great play turn one.

Turn 2: Voltaic Brawler and Kari Zev, Skyship Raider put a solid amount of threat on the board. If you played a Bloodlust Inciter they can swing right away, don't forget that with that out you can also drop Resilient Khenra here - target itself and swing with a 4/4.
Turn 3: Ahn-Crop Crasher is the obvious play, shut down a blocker and also hit with your turn 2 drop. Don't underestimate Sidewinder Naga here either.
Turn 4: Samut, the Tested - give your 4 power trampler double strike and finish it off.
Turn 5: Glorybringer or Charging Monstrosaur to end it (especially if you have Samut to give double strike)

Use Blossoming Defense to save precious creatures when you can.

It's not hyper agro, there's no turn 3 win. But there are lots of paths to fatal damage on turn 4 or 5. Hopefully with enough oomph to still hurt into the mid-game.

Editing Thoughts:

I waver on Bloodlust Inciter . Great on turn one, but limited impact as a mid-game draw. Other possibilities are Shapers' Sanctuary or Bomat Courier . Or Commune with Dinosaurs or Attune with Aether for turn one mana fix.

Weirdly enough I am considering removing Heart of Kiran and Chandra, Torch of Defiance . They are the most expensive cards in the deck, but in theory testing their impact feels minimal. I could replace them with a couple more Insult/Injury and Hazoret the Fervent .

Any thoughts or suggestions are welcome.

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Date added 7 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 1 Mythic Rares

10 - 4 Rares

23 - 0 Uncommons

10 - 8 Commons

Cards 60
Avg. CMC 2.69
Tokens Energy Reserve, Ragavan
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