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Gruul: Land, Creature, Swing

Standard*

beatlesfan42


Sideboard

Enchantment (2)

Instant (6)

Sorcery (4)


I recently went 3 and 2 at FNM with this deck. It's pretty standard aggro faire. Try to drop a Turn 1 Cackler or Noble, Turn 2 Burning-Tree Emissary with a Zhur-Taa Druid, then maybe a Flinthoof Boar on Turn 3 or one of the enchantments.

It includes Briarpack Alpha and Ghor-Clan Rampager for combat tricks. Shocks and Spears for removal. Gruul War Chant, Lightning Talons, and Madcap Skills are all there to make creatures more deadly and harder to block. Deadly Recluse is there for all those flying creatures or the really nasty ones.

So far I've run into trouble with not getting mana screwed. Highlights of FNM include multiple mulligans to four. It also performs poorly if I don't win quick and hard. Advice to extend the deck's capabilities in that area would be helpful.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Rares

20 - 0 Uncommons

22 - 12 Commons

Cards 60
Avg. CMC 2.30
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