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The basic idea is to ramp is to ramp into super-powerful creatures early in the game using specified combos, with cards like Garruk, Caller of Beasts. Two of the simplest combos can be seen below...

The deck is no where near completion, there are many flaws in it but it does seem pretty devastating at times. I do not admit to thinking up the concept first as I saw it on a reddit page, so... Anyway, constructive feedback is appreciated!


T1: Forest + Elvish Mystic

T2: Forest + (2) Burning-Tree Emissary + Voyaging Satyr

T3: Nykthos, Shrine to Nyx -> Worldspine Wurm


T1: Stomping Ground + Elvish Mystic

T2: Nykthos, Shrine to Nyx + (3) Burning-Tree Emissary, Activate Nykthos, Shrine to Nyx's second ability -> Garruk, Caller of Beasts -> Worldspine Wurm

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