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This deck has work pretty well at the last few FNM's I have been to but I really want to iron out all of the kinks in it to make sure it places. The main purpose of this deck is to really just deal as much damage as possible early on to avoid a longer running game. reasons for running different things:Legion Loyalist- I think this card is a must have for a aggro type deck you can easily get the one point of life off first turn and its battalion is just plain evilSavageborn Hydra-This is one of my cards that I kind of think can be my game winner because of the double strike and you can continue to make it bigger if the game were to drag on all I have to do is give it trampleBurning-Tree Emissary- Again another thing I think is a must have in an aggro deck you basically cast them for nothing and you can also cast things like Madcap Skills and Thunderous Might with it 2nd turnSylvan Caryatid- This is one of the things am thinking about taking out of this deck because I really only use it for hydras and I don't really need the mana ramp all of the time Prophetic Flamespeaker- This card is by far one of my favorite cards in this deck because it has my favorite combo double strike and trampleGhor-Clan Rampager-It is used mainly as a kill card for my things with double strike but also can be used alongside Flesh / Blood Polukranos, World Eater- 4 drop 5/5 what's not to love and that monstrosity can be pretty nasty if I have to use it if game drags onLighting Strike- Basically used to clear the way for my creatures also used on planeswalkers to stop finals or to kill themFlesh / Blood- This card has saved me multiple times allowing me to get that last bit of damage through to kill my opponent and it is also able to hit planeswalkers and creaturesArmed / Dangerous- Only used as a kill card nothing else Clan Defiance- A really great card that can do a shit ton of damage to almost anything in front of me and it hits multiple targetsThunderous Might-This deck has a whole lot of red mana symbols only 2 cards as of right now do not and this card works great with things that have double strike as well as things with trample also can be used along with Flesh / BloodMadcap Skills- A great little douche card that does a whole lot of damage early on and gives me more swinging opportunities because the creature cant be blocked except by 2 or more creaturesXenagos, God of Revels- A good card that deals a whole hell of a lot of damage to the other player only sad part is that it doesn't give trample :'(Xenagos, the Reveler- Mana ramp for hydras and Clan Defiance also those 2/2 haste satyrs aren't badDomri Rade- Creature grab along with his second that lets me have my creatures fight with my opponents and his final is a little ridiculous

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 0 Mythic Rares

20 - 4 Rares

12 - 4 Uncommons

4 - 0 Commons

Cards 61
Avg. CMC 3.03
Tokens Emblem Domri Rade, Satyr 2/2 GR
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