Basically made this out of what I currently own. If I had 4 Stomping Grounds I would immediately switch out the Guildgates for them. The Guildmage may come out, replace with a Clan Defiance or two for more removal. The Ghor-Clan Rampagers are almost never actual creatures, just a ridiculous pump. Burning-Tree Emissary into a free Madcap Skills on turn 2 is frightening.This deck is pretty explosive, best I've gotten with playtesting is turn 4 kill, average game win is about turn 6.Any comments and suggestions are greatly appreciated!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Rares

21 - 0 Uncommons

19 - 0 Commons

Cards 61
Avg. CMC 2.00
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