AndyReveler says... #2
I'm not really sure if you need a finisher, but have you considered Magmatic Chasm? With all your pumps and stuff seems like it would be a nice way to get your creatures through and finish the fight.
April 14, 2016 1:07 a.m.
NotSquishedYet says... #3
Seems better than splashing blue for 3 single target cantrips.
April 14, 2016 1:22 a.m.
NotSquishedYet says... #4
I've seen Slip Through Space going around for just that purpose.
April 14, 2016 1:22 a.m.
AndyReveler says... #5
NotSquishedYet why would they splash blue when they could just a 1-2 Rogue's Passage?
April 14, 2016 1:54 a.m.
NotSquishedYet says... #6
No idea. In fact, that's just what I was thinking of as a single target alternative.
April 14, 2016 1:55 a.m.
Catching up on comments ...
addaff,
Thanks much for the additional info. And RUG Wolves looks good ... it's REALLY low to the ground and I'm super-interested in finding out how it plays ...
Guinea779,
Thanks much, and best of luck (and skill) with the deck! Please let me know about your tweaks and how it goes!
mikethebigcheese,
Nyah, I had Titan's Strength in a very early version of the deck, and while the Scry was nice, it just doesn't compare to the goodness of Trample, to punch through when the board is stalled out. If I swapped Titan's Strength in for anything, it'd probably be for might of masses ... it doesn't get as big as the Might, but the Scry effect and consistently large pump makes it almost as good.
AndyReveler,
Good on ya, I had not yet considered the card! I normally just go wide, and punching through (via Tramble or an Unblockable effect) is just my alternate wincon. So for now, I don't need it. But if it turns out the meta won't really allow me to go wide, I'll have a serious relook. Thanks much!
NotSquishedYet and AndyReveler,
Sorry, but you're totally missing the point on Slip Through Space in a deck like this. It's the same thing as Expedite: It's all about the Draw. Well, except when Zada and the Silverfur are out ... then it's still about LOTS of Draw, but it's also about all of your Creatures being Unblockable. Of note, with Cryptolith Rite, splashing for is pretty low risk.
April 14, 2016 3 a.m.
AndyReveler says... #8
I suppose I understand the card draw advantage, I guess since I'm running 4 hermits it's not a bigger concern of mine, but I can see how it's good in aggro decks. I just wouldn't splash blue for it.
It's also my humble opinion that every werewolf or even any creature heavy deck should run a singleton Rogue's Passage, but that's probably just me :b
April 14, 2016 2 p.m.
so, I put in Harness the Storm and oh dear god was it good especially with Cryptolith Rite for mana, thats a lot of card draw, +1/+1 counters or what have you.
April 15, 2016 9 a.m.
I tried this deck yesterday at my casual table thursday night.
0-2 vs mono white human (missing on lands, plus first time really trying)2-0 vs (same) mono white human (got a nice combo, 7/7 trample * 8 wolf)
1-2 vs a green discard land (modern) Hard to beat 5/3 elementals when they have 8 of them. with hexproof and what not.
0-1 vs a modern fairy rogue deck. nothing could be done
1-1 vs a reflector mage + eldrazi displacer deck.
In summary I was most of the time either not getting enough lands, OR getting only spells and no creatures. Maybe I should have tried to mulligans more.
April 15, 2016 11:50 a.m.
Mulligans are so important in Magic.
Knowing what you need in your hand to start play is so important.
My partner played against a deck that was very similar to this at our FNM tonight.
He doesn't play much Magic so didn't realize that he needed to kill Zada with fire, which he had in hand.
Poor thing, the board went wide and he got hammered.
Just so people realise, Declaration in Stone only has one target, so you only get one +2/+2 Puppy if Silverfur Partisan is in on the field.
April 15, 2016 12:29 p.m.
djsly you might want to consider Scourge Wolf then. They eat glass cannons like no other.
April 15, 2016 2:22 p.m.
Ancit2002,
That's really interesting about Harness the Storm; I would never have imagined it for this deck ... I had totally dismissed it based difficulty of trying to find 3-drop slots, plus the fact you still have to pay to cast the spells. But hearing that it is working for you puts it back on my playtet list, especially if I end up going more mid-range. Maybe even with some Pyromancer's Goggles, heh! May have to try that in a non-Zada shell ...
Thanks!
April 16, 2016 11:03 a.m.
Have you considered Shape the Sands over Vines of the Recluse?
April 16, 2016 11:23 a.m.
djsly,
Sorry the deck wasn't firing for you. I do like the Playtest feature here on T/O for getting a better feel for Mulligans ... you might try running a bunch of sample hands (both good ones and "iffy" ones) and seeing how they go.
Also, like Rasanck mentions, the first-strike from Scourge Wolf is better in some playgroups than the long-game pump from Ember-Eye Wolf.
Good luck (and good skill)!
April 16, 2016 11:29 a.m.
Sethlord,
Yeah, like I say in the description, Vines of the Recluse isn't just for Creatures with Flying. I'll often use the pump on its own. The Untap effect is great too, for a Vigilance effect or for more mana when Cryptolith Rite is on the battlefield.
Thanks though!
April 16, 2016 11:32 a.m.
clayperce You're probably right, but what about Languish and Radiant Flames? In a deck all about large numbers of small creatures, what protection do you have from cards that can deal damage to any number of separate creatures?
April 16, 2016 11:39 a.m.
Sethlord,
Pump spells (that's yet another use for Vines of the Recluse). Sac' in response to Evolutionary Leap and rebuild quickly. Splash blue and counter, if that's your thing.
But like I say in the description, this deck's real response is just the traditional Gruul answers: Crush. Burn. Go faster.
April 16, 2016 12:13 p.m.
clayperceHey man. Any thoughts on adding removal spells like Fiery Impulse, Moonlight Hunt, and Rabid Bite? It seems to me that wolves have trouble answering to certain threats.
April 17, 2016 11:53 p.m.
TylerBrownell97 says... #20
you have a great deck going so far. Check out my deck R/G Zada+Werewolves for some ideas on making this run faster if that is something you are interested in doing.
April 20, 2016 4:10 a.m.
snarlmkiv,
Yeah I was a little light on removal, and recently added Exquisite Firecraft and Moonlight Hunt to my sideboard. I like Exquisite Firecraft just marginally better than Fiery Impulse since it can hit my Opponent and Planeswalkers. I'm not sure yet on Moonlight Hunt ... its ceiling is insane, but it's bad when behind and appalingly bad when fighting on the stack against an opponent with boardwipes. But I'm looking forward to trying it out!
Thanks!
April 20, 2016 8:39 a.m. Edited.
TylerBrownell97,
I left some comments on your deck, but this deck is actually much faster lol.
You'll want a lower average CMC and some mana acceleration ...
Thanks though!
April 20, 2016 9:51 a.m.
Hey, so I was looking at your comment #19 and I was wondering if you were still going to put all those in or not, it looks like that would be an interesting rout for the deck. I actually made this exact deck and was also wondering if I should add those cards in if it made it better.
April 22, 2016 10:19 p.m.
Nerv,
Yeah, those are the changes that brought the deck to its current state.
mikethebigcheese says... #1
Titan's strength for rush of adrenaline? You loose out on trample, but you gain scry. If you're beating down with wolf tokens might as well give them +3 +1 and scry 1
April 13, 2016 10:01 p.m.