Intended to be modern competitive, I'm looking for help to make the deck have more lands.
Burning-Tree Emissary- a 2/2 for free, also filters mana
Experiment One- grows big fast
Flinthoof Boar
- versatile, 2 mana 3/3
Ghor-Clan Rampager
-if your creature will die during combat because someone is bolting it or something, this will save it. Also good if you go into late game and need a finisher.
Goblin Guide- over three turns, this one mana creature can deal 12 damage
Kird Ape
- same idea as goblin guide
Vexing Devil
- great card to take away a chunk of your opponent's life
Strangleroot Geist-can be replaced by Tarmogoyf if you are not worried about budget, undying is very helpful and frustrating for opponent
Lightning Bolt and
Rancor
- spells that put a lot of pressure on the opponent
Vines of Vastwood- has two very nice abilities that are applicable in many situations.
Still working on the sideboard.
Please comment, upvote, and leave suggestions. (-: