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Guggro Arul Theros Gruul Aggro splash black

Standard* Aggro RG (Gruul)

thrillhousebro


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Maybeboard


Quick draft for a gruul aggro deck with a focus on creatures that maintain usefulness with counters generated / multiplied.

Ideal opening hand is any of the one mana drops, one two mana drop, two mana of any color, and a madcap and whatever else.

Problems I have with this deck:

1) Domri is only card draw 2) Pretty much locked into winning by turn 5 or 6 at the latest -- K Hydra shouldn't have to see play to get a win but he will be able to swing the turn he comes out

Please give all suggestions, looking to improve this any way I can. I think the Two-Headeds have a spot in this deck especially with madcap skills but I'm not sure what to take out / put in for them. Maybe replace k-hydras with them.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 9 Rares

19 - 6 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.31
Tokens Emblem Domri Rade
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