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Guided by Nature...for now!

Commander / EDH

DariganX


Maybeboard


This is Guided by Nature, from Commander Anthology. Well, at least for now it still is...

I figured a premade would be the fast and easy choice for my first deck, since I'm new to Commander and haven't played Magic since 1995.

Here is a look into each "section" of the deck, and the pieces that make it work. Bear in mind that it's still the initial decklist, right from the box, through trial and error I expect to see its strengths and weaknesses and make the necessary replacements. That said, your suggestions are always welcome! ;)


Legends

Freyalise, Llanowar's Fury is the default General, she creates tokens, removes enchantments and artifacts and draws cards. She will forever have a spot among the 99, but I may reconsider her Commander position.

Ezuri, Renegade Leader is the greatest candidate to take the Commander spot from Freyalise. His second ability could be a game changer. Will probably give him a shot after I update the deck.

This deck comes with eight lands that can be sacrificed and two that can be cycled. Titania, Protector of Argoth is capable of bringing them back from the graveyard, but I don't know if her alone can make a difference. If I'm going to keep her I will need to bring in some cards to support that strategy.


Mana Generation

Lands:
Forest x 25; Slippery Karst and Tranquil Thicket for the cycling; Evolving Wilds, Myriad Landscape and Terramorphic Expanse for land fetching; Gargoyle Castle for the token; Haunted Fengraf for graveyard retrieval; Ghost Quarter for land removal; Oran-Rief, the Vastwood to buff creatures; Crystal Vein and Havenwood Battleground to sacrifice for extra mana; Jungle Basin for extra mana without sacrifice.

Rocks:
Moss Diamond gives one green; Sol Ring gives two colorless; Commander's Sphere gives one green and can be sacrificed to draw a card; Emerald Medallion makes green spells cheaper.

Dorks:
Llanowar Elves and Elvish Mystic give one mana; Elvish Archdruid and Priest of Titania give mana depending on the number of elves; Farhaven Elf, Sylvan Ranger and Wood Elves fetch lands.

Also, Harrow trades one land for two lands.


Card Draw

Freyalise, Llanowar's Fury's ultimate draws a card for each green creature I control; Elvish Visionary and Masked Admirers draw a card when they enter the battlefield; Primordial Sage and Soul of the Harvest when creatures are cast; Skullclamp when equipped creature dies; Slippery Karst and Tranquil Thicket can be cycled; Commander's Sphere can be sacrificed; Seer's Sundial when lands are played; Loreseeker's Stone if its cost is payed; Collective Unconscious one card for each creature controlled; Grim Flowering one card for each creature in the graveyard; Lifeblood Hydra draws cards according to its power when it dies.


Tutoring

So far, the only type of tutor available in the deck is the kind that seeks lands. Farhaven Elf, Sylvan Ranger, Wood Elves, Evolving Wilds, Myriad Landscape, Terramorphic Expanse and Harrow are all cards that search for lands.


Retrieval

The deck has little interaction with the graveyard. Titania, Protector of Argoth may return a single land when she comes into the battlefield; Masked Admirers can come back by themselves; Haunted Fengraf can return a random creature and Grave Sifter all creatures of a chosen type.

Praetor's Counsel is the real star here. It not only returns all cards from the graveyard to the hand, but also remove the hand size limit for the rest of the game.


Removal

The deck is not very strong on removal, except against flyers. Elvish Skysweeper; Silklash Spider; Tornado Elemental; Predator, Flagship and Whirlwind all concentrate on taking down flyers. Freyalise, Llanowar's Fury and Reclamation Sage destroy artifacts and enchantments; Ghost Quarter concentrates on special lands; Wave of Vitriol on artifacts, enchantments and special lands and Terastodon on non-creature permanents. Desert Twister and Song of the Dryads work on any kind of permanent.


Buffs

Self:
Drove of Elves' power increases according to the number of green permanents, Joraga Warcaller depending on how much he's been kicked, Lifeblood Hydra on how much many spent and Titania's Chosen get's a +1/+1 counter every time a green spell is cast.

One Creature:
Creeperhulk makes a creature power 5 and gives trample; Timberwatch Elf gives one +1/+1 until the end of the turn for each elf in play and Immaculate Magistrate does the same permanently; Hunting Triad puts 3 +1/+1 counters if reinforced and Oran-Rief, the Vastwood one +1/+1 for each creature that entered that turn; Assault Suit gives +2/+2 and haste and Skullclamp could be a small buff if needed.

Multiple Creatures:
Elvish Archdruid and Imperious Perfect give +1/+1 to all elves, while Ezuri, Renegade Leader gives +3/+3 and trample and Joraga Warcaller a +1/+1 for each of those on himself; Beastmaster Ascension gives all creatures +5/+5 and Thunderfoot Baloth, Overrun and Overwhelming Stampede give them counters and trample.


Evasion

Lifeblood Hydra, Creeperhulk, Thunderfoot Baloth, Soul of the Harvest and Rampaging Baloths all have trample; Thunderfoot Baloth, Creeperhulk, Ezuri, Renegade Leader, Overrun and Overwhelming Stampede give trample to others; Siege Behemoth and Tornado Elemental make damage go thorough the enemies defenses; Predator, Flagship gives flying and Song of the Dryads turns an oponent's permanent into a forest, which may help if I get creatures with forestwalk.


Tokens

Elves:
Freyalise, Llanowar's Fury summons a 1/1 mana dork elf; Imperious Perfect, Lys Alana Huntmaster; Sylvan Offering and Hunting Triad generate 1/1 elf warriors.

Wolves:
Wren's Run Packmaster makes one by one and give all of them deathtouch, Wolfbriar Elemental creates as many as it was kicked for and Wolfcaller's Howl will spawn them during the enemies' turns.

Others:
Terastodon creates 3/3 elephants; Fresh Meat 3/3 and Rampaging Baloths 4/4 beasts. Gargoyle Castle makes a 3/4 flying gargoyle; Sylvan Offering a x/x treefolk and Titania, Protector of Argoth a 5/3 elemental.


Others

Some other abilities of interest:
Essence Warden and Wellwisher make me gain health; Thornweald Archer and Silklash Spider have reach; Thornweald Archer has deathtouch and Wren's Run Packmaster gives it to wolves; Siege Behemoth has hexproof, Sylvan Safekeeper gives shroud and Swiftfoot Boots gives hexprooft and haste. Praetor's Counsel eliminates the card limit.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 0 Rares

18 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.78
Tokens Beast 3/3 G, Beast 4/4 G, Elemental 5/3 G, Elephant 3/3 G, Elf Druid 1/1 G, Elf Warrior 1/1 G, Gargoyle 3/4 C, Human 2/2 G, Treefolk */* G, Wolf 2/2 G
Folders Mine!
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