pie chart

Gun's don't kill people, Goblins do

Modern

serf


Sideboard

Creature (2)

Land (2)

Sorcery (1)


Maybeboard

Creature (3)

Planeswalker (1)

Land (2)

Enchantment (3)

Instant (3)


Goblin tribal koth red, aims to win fast burning early creatures or the opponents face while attacking with numbers and ramping damage with a chieftain or battlecry. The scamps add some early damage with 2 of the decks best opening moves being t1 scamp into t2 kicked bushwacker or guide for 7 or 6 damage respectively on t2. Now that I have grenades, the deck has accelerated nicely with another 6 damage on t2 move being a grenadeded arsonist, that's if he can't attack, if he can that's 7 damage if you have a guide , then it's 9 damage on t2! the sideboard may need more thought, the shrines are if your encountering misteps etc, the dragons if you find the games are dragging on; add them and the mountains (to ensure the 4 mana) they are a win condition if they land and can attack once as they can potentially swing for 15/16 damage on t5.

Suggestions

Updates Add

Comments

Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

8 - 2 Rares

16 - 6 Uncommons

13 - 5 Commons

Cards 60
Avg. CMC 1.57
Tokens Emblem Koth of the Hammer
Votes
Ignored suggestions
Shared with
Views