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This deck has become a huge durdle of exile combos. It's not trying to win the game, not really. It might win sometimes because Quintorius Kand will trigger a lot of damage from all the exile plays. It's all just tryharding on being too cute.

But if anyone cares...

The deck is trying to maximize synergy for playing cards from exile (or the graveyard). Loot, the Key to Everything keeps the exile zone filled. Doc Aurlock, Grizzled Genius discounts all the exile zone cards.

Various cards plot like Make Your Own Luck and Fblthp, Lost on the Range and Kellan Joins Up and Outcaster Trailblazer.

Various cards do adventures like Virtue of Loyalty or Bramble Familiar or Twining Twins. (Lier, Disciple of the Drowned can get the adventures back from the graveyard.)

Various cards do discover like Trumpeting Carnosaur or Zoyowa's Justice or Quintorius.

Other cards do random exile synergy like Rocco, Street Chef or Extraordinary Journey or Kellan, the Kid or Lagrella, the Magpie.

But... there's no real focus on winning. Or defense to not lose. You just try to jam exile cards and then jam even more exile cards next turn, and at some point the game is over.

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Casual

90% Competitive