tridentseven693 says... #2
NationWeeb You definitely can. I ran a single copy mainboard which turned out to be terrible due to the fact that she died to removal extremely fast. I replaced her with 2 copies of Archangel Avacyn Flip which made a greater impact, but even that was cut later because it was too slow.
February 22, 2017 7:38 a.m.
tridentseven693 Natural state as well as stasis snare do wonders vs GB counters. Because even if ballista taps six mana to become a 3/3 it still has a converted mana cost of 3. Also natural state works wonders vs Harvester. Stasis snare as well as fumigate are a must in this matchup.
February 23, 2017 4:09 p.m.
I got a first place split last week and beat GB counters three times that night because post board fumigate and stasis snare as well as natural state where the heroes. Side out the always watching quaratine field and two thrabens for the side you need and then take them out
February 23, 2017 4:11 p.m.
tridentseven693 says... #5
S0Godlike Congrats! Yeah, Natural State was a last minute add in to replace Fragmentize. I realized every good enchantment/artifact costs 3 or less. Only thing Fragmentize hits that Natural State doesn't is Aetherworks Marvel. The problem I had was the Ballista which would remove counters to ping me or my creatures before my removal did anything. Other than that I just had bad luck because I've beat BG counters before.
February 23, 2017 4:30 p.m.
tridentseven693 yea he becomes annoying removing counters but he is useless if you can block him and he cant pump any more. Also if u can make him spend his counters when he is low like 2-3 its for the better.
February 23, 2017 5:43 p.m.
+1. Sweet list! I've been trying to decide if I prefer GW or RW for a bit and am still on the fence. Your lists ability to go further into the long game via clue support is a definite pull. Anything you can add that might sway me?
Also, why swap Fragmentize for Natural State? I see your explanation regarding problematic artifacts/enchants typically costing 3 or less but why not Frag for 4 and hit the Marvels as well? I see you're running more plains than forests so I'm having trouble finding a reason. What am I missing?
Sorry for the long post!
March 8, 2017 8:28 p.m.
tridentseven693 says... #8
CoreGon Thanks for upvote! To answer your question about the Natural State : It's instant speed removal. Mostly everything in Standard being used that's an artifact/enchantment is 3 or less. At my locals I never ran into any Marvel so I felt no need to use Fragmentize. This may change for others depending on what they see being played. Also, the deck used to be split down the middle with half deck being green and other half white, but now it's mostly white. I may cut a few Plains in place of a Forest or 2 to make sideboard a bit more balanced in terms of mana.
March 8, 2017 8:45 p.m.
a better choice you might want to consider is Natural Obsolescence it hits all artifact targets including the gearhulks!
March 9, 2017 1:30 p.m.
Thanks for the response! I was forgetting that Fragmentize is a sorcery. I think I agree with S0Godlike's idea of utilizing Natural Obsolescence.
Regarding my previous post, after playing your list I do prefer GW to RW. The ability to go long is real. Also, I like that we get a nice mix of defensive and offensive spells in our arsenal, rather than a bunch of burn.
March 14, 2017 8:13 p.m.
I can confirm, Obsolescence is where we want to be. Played Tuesday night standard last night in a gearhulk/tower/scrounger heavy meta and it is a beautiful answer, especially against scrounger.
March 15, 2017 11:16 p.m.
makes a huge difference against gearhulks. They flash in and replay a spell then you respond to the spell and put gearhulk on bottom with no blocks. Or wait till gearhulk comes in and puts counters around and if he happens to put them on himself then put him on bottom!
March 16, 2017 1:52 p.m.
No planeswalkers because Unlicensed Disintegration makes them feel bad. Though Gideon is good anyway. And maybe Nissa is anyway too.
I finally picked up this deck, and added a bit of flair:
Flying Humans for the Win!
Standard
SCORE: 1 | 34 VIEWS
It's extremely aggressive, doesn't care much about blocking or removal, and is ready to lifelink the win. Haven't seen a deck like this since heroic with Hopeful Eidolon enchanted a Hero of Iroas and Gods Willing protected it and brought home the lifelinking evasive damage. This is FUN!
March 23, 2017 10:57 a.m.
I love tribal decks, the only thing I can suggest that I didn't see is Sigarda, Heron's Grace not a human but awesome ablities for you.
NationWeeb says... #1
Could sigarda be included in here? At least in the sideboard?
February 22, 2017 3:28 a.m.