Captain Sisay's Bathtub of Legends

Commander / EDH* Jamesborg99

SCORE: 5 | 6 COMMENTS | 2182 VIEWS | IN 4 FOLDERS


loosemagoose0 says... #1

With all your sac lands have you thought of running Crucible of Worlds ?

March 6, 2014 10:16 p.m.

Jamesborg99 says... #2

loosemagoose0 I think I like that idea. I'd need to add a bit more basics to make it work, but I can replace Azusa, Lost but Seeking with Crucible.

March 6, 2014 11:57 p.m.

Dorkstinn says... #3

I would suggest Godsend because it is a great legendary card.

May 18, 2014 4:34 a.m.

enpc says... #4

Looking at the list, and the comment about making the deck competitive, some thoughts:

It seems like you're going for a beatdown build, given the size / power of your creatures and the backup effetc you're running. The problem is, your list is a bit all-over-the-shop. You have some decent top end creatures, but then you're running cards which you eiterh need to draw into (not hte end of the world) or have minimal effect ever if you can tutor for them. For example:

  • Isamaru, Hound of Konda: this card is just bad in the build. A 2/2 creature is not really worth that much at all, early or late game. The fact that it's good value for mana doesn't justify running it as it doesn't do anything.

  • Masako the Humorless / Michiko Konda, Truth Seeker: for starters, you don't need this kind of redundancy on a defensive ability. Secondly, you should be the threat. If your oppoennt has bigger stuff that you, then you're already doing it wrong. And while it's nice to have some little combat tricks up your sleeve, 9 times out of 10, a Swords to Plowshares is just outright more effective in far more scenarios.

  • Yosei, the Morning Star: While I really love the card, I don't feel like it warrants a spot in the deck. You only have 1 sac outlet - High Market (which should be a Miren, the Moaning Well) which you can't tutor for and toher than that, he has t odie. So all of the exile removal gets around is ability. Other than that, he's a generic 5/5 flier. He's much better suited to a combo control deck.

  • Nylea, God of the Hunt: You need to trigger devotion on her to make her a creature, you already run Akroma's Memorial which is better for buffing and Odric, Master Tactician gives you even more redundancy already.

  • Rune-Tail, Kitsune Ascendant: Sure, the card is nice but slow. It also leans much more towards a defensive build, something you shouldn't care about anywhere near as much.

  • Karametra, God of Harvests: With an average CMC of 4+, Karametra is bad in your deck. You waste a tutor getting her, tap 5 mana just to play her and still haven't ramped. Then next turn you need to tutor up a creature you can actually play before you see any benefit whatsoever.

  • Brimaz, King of Oreskos: He feels super underwhelming here. He gives of the vibe of "I generally draw into him" and you don't really want that. Not to mention Heliod, God of the Sun can pump out bigger tokens much faster.

  • Yomiji, Who Bars the Way: I personally don't like this card. it's a 7 mana investment for a 4/4 creature, it helps your opponents and you have to play him proactively. It just seems like a waste of a turn. At least something liek Reya Dawnbringer is good in combat.

  • Wilt-Leaf Liege: You're not running tokens and you already have Tolsimir to do this for you. It just feels like a waste.

  • Time of Need: Just get an Eladamri's Call. It's better in almost every way.

  • Feast of Worms: You have a Strip Mine AND a Tectonic Edge AND a Ghost Quarter in the deck already. At least run Reap and Sow so that you can tutor for a land yourself.

  • Regrowth: At sorcery speed, just run an Eternal Witness. Unless Hushwing Gryff / Torpor Orb are staples in your meta, it is just better.

  • Day of Destiny: You have Elesh Norn and day only buffs legendaries. And on top of that, it's not a creature. Seems not good. Especially since you have a bunch of other anthems.

  • Helm of Kaldra / Shield of Kaldra / Sword of Kaldra: Way to slow and unless you have all 3, you need to have them equpped to do anything. 3 other legendary creatures would have at least attacked without having to pay additional investment.

  • Honor-Worn Shaku: If you're going to cull the deck of utility legendaries, then why would you still run this card? tapping down your creatures which you're supposed to be swinging with seems bad and counter intuitive.

  • Sword of the Animist: You're green. You can ramp better than this.

Some things you DO need:

November 30, 2015 11:17 p.m.

Jamesborg99 says... #5

Thank you for the extremely insightful post! With your advice, I believe I've been able to keep the same theme of the deck(essentially, no non-Legendary creatures) while adhering to your suggestions.

Regarding Feast of Worms and Honor-Worn Shaku though, I don't believe I'm able to cut them for a while. They certainly are correct cuts in a strictly competitive sense, they do have a hilarious effect on friends in my playgroup when they see them.

December 1, 2015 9:09 p.m.

PartyJ says... #6

Hi Jamesborg99 :-)

I always enjoy looking at other Sisay decks :-)I see enpc gave you some valuable comments on what to improve. His knowledge helped me as well tuning my deck.

Besides other ideas or suggestions the main element that I improved was ramp. I was so happy when I playtested this change! Take a look at my build for an idea of what has been playtested AND worked very well.... and you can still keep your tribal feel ;-)

Captain Sisay has the answers... (EDH / Commander)

Have fun and +1 from another Sisay pilot xD

December 28, 2015 1:48 p.m.

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