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This deck really concentrates on flooding the field with creatures and township activations. The 7 mana dorks provide a consistant one drop and allow the township activations to begin early. The guild gate is in there because sometimes 4 sunpetal groves arnt enough. There is also allot of times where you wont mind playing the guildgate tapped because you have played a mana dork the turn before and it wont slow you down. The deck really is explosive with how quick you can start townshiping. please RATE AND COMMENT.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 5 Mythic Rares

28 - 0 Rares

3 - 5 Uncommons

8 - 5 Commons

Cards 60
Avg. CMC 2.69
Tokens Beast 3/3 G, Elemental */* GW, Human 2/2 G, Knight 2/2 W w/ Vigilance, Wolf 1/1 B, Wolf 2/2 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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