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Welcome to Gwendlyn's Grixis faeries! Bringing all the ranges of emotions from furthest reaches of Love and Hate to the the table, with all the passion of glorious red EDH staples... just when I thought faeries were not versatile enough, I tried something powerful....chaotic...insane...LIBERATING. I splashed in some RED. Flash-Flying (So. Tight.) Tribal that can control, midrange, aggro and combo AND doesn't crutch on its commander... Does it honestly get any cooler? It does. It brings the element of surprise. For those who have not read the Art of War, that is the first consideration in strategic planning. This deck is stupid fun but definitely not for the mtg beginner pilots.

The deck has loads of draw, control, counters, anti-flying, one-sided field wipes, tutors, anti-extra turns and everything else you could need to keep the game nice and clean. Gwendlyn roguishly hammers at a single player's hand, usually the control player, to bait-out their answers, block with that phat butt and keep the pilot from drawing threat from the other players. Do this with discipline and Gwendlyn could very much be out on the field THE ENTIRE GAME. Also, she is a ROGUE type, benefiting from Oona's Blackguard, Prowl Triggers, and other rogue archtype effects common in Fae. Her big ol' booty is always nice to have on the field when you draw (Earthquake).

The deck controls the field with Earthquake, Ryusei, the Falling Star and Mudslide, beats up one single player's hand with Gwendlyn taking them out of the equation, while your faeries take on the the rest of the table. You can win with aggro, Jin-Gitaxius, assemble a combo from your opponents deck, play your buddies Blightsteel Colossus/Torment of Hailfire straight out of their deck with Acquire/Praetor's Grasp and assassinate established players with the Tunnel Vision combo.

Lines of Play:

Faerie Aggro Flying

-Bitterblossom/Oona, Queen of the Fae + Glen Elendra Liege + Sprite Noble + Scion of Oona + Door of Destinies

Nothing fancy here. Just zerg out faerie tokens, buff them with lords and fly in to win. Usually I end up with a half a dozen 5/5+ flyers pretty quickly.


Faerie Midrange

-Earthquake/Ryusei, the Falling Star + Mudslide + Propaganda + Soul Foundry

These are your tools to incorporate midrange. Blow up everything on the ground, lock it down, and take over the skies until you can get an aggro live or another line of play online.


Faerie Land Control

-Mistbind Clique + Mimic Vat/Helm of the Host/Soul Foundry/Riptide Laboratory

Abuse Mistbind Clique to lock your opponents out of their lands by creating copies of her or continuously bouncing and replaying her from your hand.


ComboJack/Blightsteel Colossus

-Extract + Acquire + Praetor's Grasp + Spelljack + Knowledge Exploitation

This is the really fun and flavorful mechanics of the deck! I'm sure your opponents dream of getting their combos out. Well we all know how the Fae feel about some good quality dreams. Let's take them.

Scout your opponents deck with Extract, then Acquire their Blightsteel Colossus to take their dreams and leave them nothing but a nightmare. Also, we can Acquire their Ashnod's Altar then Praetor's Grasp a Mikaeus, the Unhallowed and abuse Glen Elendra Archmage. The list of combos we can steal goes on and on.


Win-GetTaxias, Core Augur

-Jin-Gitaxias, Core Augur + Mystical Teachings/Gamble/Demonic Consultation

Mystical Teachings conveniently grabs Jin-Gitaxias, Core Augur whom speaks for himself. This guy closes up shop 90 percent of the time. While we are here, it can also grab Notion Thief. Do with this info as you will. All the Flash interaction makes me consider Dictate of Kruphix


Don't get Tunnel Vision...actually...go ahead and get it.

-Tunnel Vision + Vendilion Clique/Hinder/Jace, the Mind Sculptor

Using Vendilion Clique/Hinder/Jace, the Mind Sculptor to control the bottom card of our opponents library, we can use Tunnel Vision to mill our opponents out. A very flashing and fun combo here that can only hit one player and usually allows mercy for the opponent to have one more turn to answer. I don't find this combo to be game breaking for those reasons. Later we can use Kess, dissident mage or Snapcaster Mage to attempt the combo again. Spell Crumple also lets us control their bottomdeck, but we have enough of these abilities, want to remain flexible, and not crutch on this combo. It is mostly a contingency plan.

Leave me some comments below! Card in the MAYBE BOARD are some card I reaaaallly want to wedge into the deck but I am struggling to make cuts.

Also, I am always looking for improvements and creative ideas.

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Comments

Casual

100% Competitive

Revision 3 See all

(6 years ago)

+1 Kindred Discovery main
-1 Phyrexian Arena main
Top Ranked
  • Achieved #10 position overall 6 years ago
Date added 6 years
Last updated 6 years
Exclude colors WG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 2 Mythic Rares

48 - 4 Rares

18 - 3 Uncommons

11 - 1 Commons

Cards 97
Avg. CMC 3.36
Tokens Copy Clone, Faerie Rogue 1/1 B, Faerie Rogue 1/1 UB
Folders Other People's stuff, Greatest Hits, Gonna Get, Potential decks
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