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Who doesn't want to play Dragons, Demons and Angels in one deck? These creatures usually are at the top of the mana curve and come with some pretty cool abilities! So why not play them right away with Kaalia of the Vast ...

Most important thing first: What hand to play?

My card choices:

Haste

Get her out fast! I always aim to get her into attack at the lastest in turn 4 or even better in turn 3. When the opponents - hopefully - are still weak and undefended and can't deal with her properly. The following cards are here to give Kaalia the haste she deserves.

Demons

The iconic creatures of . Always a threat on itself...

Dragons

The iconic creatures of . Flying little beasts...

Angels

Protection

Removal

Lands

  • Mainly two coloured lands for mana fixing. Best option is to get , and out in turn 3.

  • Both the fetch lands with both colors as well as those with only one color. Helps thinning out the deck.

  • Volrath's Stronghold to replenish your hand from you graveyard.

Kaalia's Tools

Getting Creatures onto the battlefield without paying the mana:

Sideboard

The Commander

Kaalia herself is only a 2 / 2 with flying for 1WBR. Not that great - but the reason you want her as your commander is her ability to drop beast at your opponents out of nowhere (or from you hand to be precise). Though it comes with the price of her having to attack.

Her Toys

Of course a decent commander needs some friends to knock onto the opponent's door... or just smash through it. Aside from the instant kill combo Kaalia of the Vast + Master of Cruelties I love to play Avacyn, Angel of Hope , Aurelia, the Warleader and Gisela, Blade of Goldnight to speed things up a bit... But every Demon, Dragon or Angel should be enough to give your opponents some pain!

Suggestions

Updates Add

With the newly imposed ban on Iona, Shield of Emeria I took the opportunity to get rid of some other cards als well. Amazing how long it took WotC to realise there is more ways than just hard casting Iona. Wonder if the ever played the game or if they just keep escalating the new cards to sell them... (Maybe I'm a little bit frustrated ;) )

Took out the following cards:

New to this deck:

Comments View Archive

Revision 70 See all

(3 years ago)

+1 Emergence Zone maybe
Date added 10 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

25 - 1 Mythic Rares

55 - 3 Rares

11 - 1 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.65
Tokens Enchantment Golem 3/3 C
Folders Favorites, EDH Ideas, edh favs, Not My Decks, edh, EDH, Commander, Perspective
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