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Uh... Hope this works. I have no idea what this is actually going to be capable of, but here's a rough explanation.

Animation Module + Decoction Module + Fabrication Module with Krark-Clan Ironworks gives me infinite colorless mana and some other stuff if I can manage to activate any one of the three modules to hopefully do this (it doesn't have to start with a creature ETB but it's a good place to start since it's a bit confusing at first?)

First I put a creature into play with all the modules and KCI on the field. For example, let's say Hope of Ghirapur which will maybe get a Sword of the Meek attached to it from the graveyard. Next, because a creature entered my battlefield, I get an energy which will let me get to put a +1/+1 counter on a creature I control, which may or may not be the one that just entered the battlefield (probably Hope of Ghirapur ). After that because a +1/+1 counter has been placed on something I control, I may pay 1 colorless mana to create a servo, which I pay for somehow. This will cause the modules to trigger over again in the same order, but since I also happen to hypothetically have Krark-Clan Ironworks out, I can then proceed to sacrifice the servo for 2 colorless mana, only 1 of which i will need to use to continue to do it forever unless interrupted somehow. If I also happen to have Sword of the Meek in the graveyard, it should come back into play and attach to Hope, which I can sacrifice for mana instead giving me something other than the servos to sacrifice. This gives me an infinite army of servos with infinite +1/+1 counters on them. As an addition byproduct of this combo I obviously generate infinite energy so there's Gonti's Aether Heart and Aetherworks Marvel for the obvious benefits they each provide. Also, using Grinding Station + Salvaging Station and Blasting Station + Summoning Station in tandem with or even as auxiliary to the Module + KCI combo makes it just a little bit more viable and resilient, since any good machine needs backups.

Though that's really only the secondary part of the machine as the primary part is to COMBINE all the COOL EQUIPMENT onto this absolutely excellent little thopter, with an absolutely ridiculous sacrifice effect to tactically disrupt the strongest player at the table with pinpoint focus, or even control the control player SOMEHOW. Though extremely useful to lock down someone for a little while it's not the real goal. The primary aim of the whole deck is commander damage. I can equip Darksteel Colossus + Worldslayer and go absolutely nuts one game, yeah that's true. The real goal will be to just absolutely nuke people directly in the face with a missle, some swords and hammers spot-welded to its nose, dropped from a reasonably safe orbit for lethal commander damage.

Cippo says...

You didn't mention it but you have another infinite combo with Krark-Clan Ironworks. It combos with Myr Retriever , Scrap Trawler , and Thran Dynamo / Sol Ring / Basalt Monolith / Everflowing Chalice / Mana Vault . There's probably way more too, Scrap Trawler is such an insanely good card. August 16, 2018 10:08 p.m.

"Now I am become Death, the destroyer of worlds." [J. Robert Oppenheimer]

--my commander is a bomb, get it? ha ha whistling *EXPLOSION NOISES

x sickfreed

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I removed Feldon's Cane as it usually just sits there all match until i lose, and I don't think I've ever managed to actually use it. Perhaps Elixir of Immortality would fill that slot better, but I just removed it to put in Urza's Tome.

Urza's Tome seems pretty useful in this deck, turn 1 cast Hope, 2 attack with Hope and then play Urza's Tome, turn 3 attack with Hope and activate it's sacrifice effect and let it go to the graveyard, using three mana to exile Hope from my graveyard with the Tome back to the command zone, now with an extra card in my hand! Not amazing, but it certainly can be useful.

Comments

94% Casual

Competitive

Top Ranked
  • Achieved #46 position overall 6 years ago
Date added 6 years
Last updated 5 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

37 - 0 Rares

37 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.72
Tokens 2/2 N Creature Pincher, Clue, Copy Clone, Energy Reserve, Gargoyle 3/4 C, Goat 0/1 W, Phyrexian Germ 0/0 B, Servo 1/1 C
Folders Interesting Decks to Study Better Later, Colorless Stuff, Cool Decks I Like, Colorless, Energy
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