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Aim

An alternate take on a normal Zur deck, with the aim to mill opponents whilst controlling the game to make it hard for them to do anything of significance.

Zur's ability allows tutoring for mill threats such as Fraying Sanity or The Mindskinner to really get through the 100 cards quickly. The other creatures in the deck complement this theme and most of the sorceries focus on half-deck mills to expedite this win condition.

Threats are dealt with by pseudo-removing people's commanders by turning them into land or small creatures with no abilities through cards like Darksteel Mutation, Deep Freeze, Imprisoned in the Moon, Kasmina's Transmutation etc, which means they cannot be placed back in the command zone as a response.

Protection for Zur comes in the form of enchantments such as Diplomatic Immunity, Greater Auramancy and Shielded by Faith, all of which only need a single swing by Zur to tutor and equip and protect from being targeted or mass destroy effects.

Given Zur's ability circumvents hexproof/shroud as it allows enchantments to be "put onto the battlefield" without specifying targets it is easy to get around protected threats from opponents and respond appropriate to the situation.

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Comments

92% Casual

Competitive

Revision 62 See all

(19 hours ago)

-1 Athreos, God of Passage main
+1 Fleet Swallower main
Date added 8 years
Last updated 19 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

45 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Copy Clone, Horror, Monarch Emblem
Folders EDH decks, analyze, ideas, Commander Decks, Deck recipes to try, Liked Decks, Decklist wants, Interessanti, Commander Wants, EDH
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