Maybeboard


Revamped deck. Feeling Pretty good. Bag of Holding is over preforming! This is not cEDH, nor casual. Just somewhere in between. I'm more interested in gaining value with the interaction of snake tokens, making my opponent's board weaker, and generating value on my board via those. There are only two infinite combos, and each works fine without going infinite for generic value. The deck still needs a lot of testing, but I'm satisfied with this initial list.

Notable Exclusions:

Necrotic Ooze is absent simply because I never had a use for him when he was in my hand, and not once did he make it onto the field with any activated abilities in the yard. I would need more direct-to-yard tutors which don't synergize with the rest of the deck very well. And honestly would just be one more infinite combo that I'm trying to avoid. I like playing magic, not preventing others from playing by ending the game turn 3 or 4.

Snow-Covered Swamps and Forests are there simply for Dead of Winter . Yes, it's a poor man's board wipe, but I think it's neat. Also, my Toxic Deluge is in another deck. Plus, the mass -1/-1 counter placement are pseudo-board wipes in some cases.

I intentionally left infect creatures like Skittles out of the deck because I'm not a fan of poison counters on players. Personal preference. If I think the decks needs and infect creature or two after more testing, that's fine.

Get Hapatra out ASAP, along with Shizo or Whispersilk Cloak . Swinging in right away to get a snake, or giving her shroud to hang around and generat them later is key. If she gets removed too much, Flourishing Defenses does an decent impression. Swinging with the token is less effecient that simply protecting yourself with a deathtouch creature. If you have enought to let a few hang back, you can start chipping away at blockers or life totals, but cards like Triumph of the Hordes + Creakwood Liege or Craterhoof Behemoth get the job done nicely.

Other synergistic cards will obviously help too, but the infinite combos are a fallback plan rather than the main route. This is simply due to my background at a Timmy Big Green Stompy player, rather than a love for combos.

I find Shizo is always my first tutor, followed by Yawgmoth as they allow the quickest methods for -1/-1 counter placement.

Infinite loops will need to place the first -1/-1 counter on Hapatra (if an opponent has no creatures) to work

Infinite Loops

( Hapatra / Flourishing Defenses ) + Yawgmoth + Nest of Scarabs = Yawgmoth's Bargain

( Hapatra / Flourishing Defenses ) + Blowfly Infestation + ( Poison-Tip Archer / Obelisk Spider ) + At least one token = Infinite death triggers with drain effect.

Synergies

Archfiend of Ifnir + Discard ( Bag of Holding / Key to the City / Yawgmoth ) = Repeatable, one-sided -1/-1 counter placement.

Ulvenwald Tracker + Deathtouch Snake Token = Pay , : Destroy target creature

(01/13/20)

After some basic goldfishing, I believe I need more card draw and -1/-1 counter generators. That also leads to more ways to protect Hapatra. Not recursion, protection. Hexproof or shroud would be ideal. There are probably more ways I could abuse Necrotic Ooze too. Maybe add Grim Poppet or Cinderhaze Wretch ? That would be pretty sick with Devoted Druid in the yard as well.

I'd be curious to test the above interaction with Servant and Mentor. It could also pair well with Midnight Banshee .

Honestly, the deck has FAR less combat that I anticipated. If it's staying that way, it may be best to swap God-Eternal Rhonas for something else. Swapping Overwhelming Stampede for something like Triumph of the Hordes . Despite the -1/-1 counter theme, I'm still loath to use infect. Just may have to get over it.

(01/14/20)

The deck is too slow. I'm nixing the cycling sub theme. That should help things a tad. I should probably add some modicum of control to slow down the table, but it's hard without deviating from the deck's focus.

(01/13/20)

(01/16/20)

No physcial in game testing yet, just goldfishing. Recursion (while useful) wasn't what I wanted to see in my hand most of the time. Card Draw is more important. It felt very inefficient whenever I cast Dark Deal - since I always compare it to a full-grip wheel spell. And with the removal of Necrotic Ooze, Grim Poppet felt less impactful the turn it comes out as opposed to Craterhoof. Not 100% sure on this card selection, but the deck feels good right now. There is still some fine tuning needed, but I think that will largely be investigated when actually playing against other decks.

Essence Warden is worth considering the swap for Elves of Deep Shadow , simply due to cards like Yawgmoth and Necropotence . If you can only draw a few cards safely, there's not much point. More testing needed.

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Comments

99% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 0 Rares

18 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Elf Warrior 1/1 G, Emblem Vraska, Golgari Queen, Insect 1/1 B, Snake 1/1 G, Snake 1/1 G w/ Deathtouch, Spirit 1/1 C, Worm 1/1 BG
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