Sideboard

Creature (4)

Artifact (3)

Instant (4)

Sorcery (4)


Maybeboard

Land (3)


Used to run G/R Aggro but I couldn't beat creature removal. This deck is the offspring of placing 2nd in 5 FNM because of removal. The blue side of the deck brings Counterspells, Creature bounce, and Hexproof to the board. All of which make it VERY hard for an opponent to get a upper hand. The green side of the deck brings the big guns with the creatures I went with a bigger is better point of view since I have the ability to stall out for a couple of turns to start casting big 5/5+ creatures.

Prophet of Kruphix is my biggest win con of the deck, after she hits the field if my opponent doesn't have an answer I start to get a huge play advantage. With Lands and Creatures untapping each turn and my creatures in hand having flash I can flash in Blockers or Flash in anything I want to swing the next turn.

Debating to add Mutavault and take out Kalonian Tusker, Mutavault could be the answer I need to beat U/W Control. You cant counter land and it's unaffected by Verdict.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 0 Mythic Rares

21 - 3 Rares

7 - 4 Uncommons

10 - 8 Commons

Cards 60
Avg. CMC 3.05
Tokens Emblem Garruk, Caller of Beasts
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