play the pup to protect your wakers or ramp into lukka to windmill slam them. If lukkas out just turbo loot to find the giant monsters or to distract their ire until you can hardcast them. You have an insane amount of endgame and so much removal to protect yourself early that youre guaranteed to slam some big uns.

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the cards that draw plains could be swapped for ramp, the spirit has great synergy with lukka though. Adding enchant tutors for purp to double on the into the breach effects would work well.

Comments

95% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

29 - 0 Rares

11 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 4.05
Tokens Angel 3/3 W, Clue, Construct 0/0 C, Construct 2/2 C, Dragon 4/4 R, Emblem Chandra, Awakened Inferno, Emblem Chandra, Torch of Defiance, Emblem Gideon of the Trials, Emblem Lukka, Wayward Bonder, Faerie Dragon 1/1 U, Foretell, Human 1/1 W, Illusion */* U, Powerstone, Samurai 2/2 W, Spirit 1/1 C, Treasure, Wall 0/4 C
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