Maybeboard


WHY SEDRIS?

Zombie. King. Commander. Reanimation. Cruelty.

OBJECTIVE

The ultimate goal is to be a fairly competitive combo deck with win cons within Grixis colors, arguably the best colors for win cons in the game.

THE COMBOS

Kiki-Jiki, Mirror Breaker + either Zealous Conscripts or Deceiver Exarch ... with help from Necrotic Ooze or Feldon of the Third Path if they're in the yard, and a handful of tutors to find them, from creature-based ETBs like Corpse Connoisseur and Rune-Scarred Demon, to spell-based Demonic Collusion or even Buried Alive/Entomb.

If we get our win cons in the yard together, a sneaky card from SOI, Ever After , becomes a 6-mana win.

POWER OVERWHELMING

The sheer potential power of this deck is in the various interactions within, the combos and synergies that make opponents look twice when they realize what just happened. You can imagine such a play when:

CARD CHOICES

Talking charms, Izzet Charm is really in just for the loot effect. Dimir Charm is much too limited to be useful outside of stacking an opponent's yard with fatties to steal. Grixis Charm would barely be useful if this was a zombie deck (which it isn't), but Crosis's Charm is probably the most useful of the charms, generally speaking, as a Disperse/Doom Blade/Smelt, but the 3-color cost can be burdensome and I've chosen to fill the slot with more consistent cards.

THE CLOCKWORK

What really makes this clock tick is LOOT mechanics... letting us search for what we need while pitching what we don't, especially our ETB guys like Grave Titan and Lord of the Void, who we'll eventually look to unearth later on. Previous iterations of the deck also included more wraths, mill effects, and reanimation cards, but I've chosen the path of winning swiftly over a slower, grindier game.

What gives this deck board presence are the effects that overwrite the exile effect from the unearth. A blink from Deadeye Navigator, phase from Teferi's Veil, the ability from Sundial of the Infinite, or triggers from Conjurer's Closet, will all overwrite the exile clause from unearth and grant us that creature permanently (often even giving us another copy!).

CHALLENGES

We aren't without our weaknesses. This deck's biggest challenge is a smooth mana base; three colors isn't too easy to pull off consistently without the collection of fetches, and trying to run a control shell makes it that much more difficult.

Of course, we're pretty much without an early board presence, so there's always that chance we don't even get enough time to find our pieces before it's too late.

I've tossed in a few counterspells, but if our opponents know what to counter to stop us from winning, our curve is a fairly high one, and we become susceptible to losing turns. On that same token, typically not having a wide board means we're especially vulnerable to sacrifice effects, anything from Innocent Blood to Dictate of Erebos, the latter of which we really can't even deal with (without boarding in Disperse-like spells and/or Annul specifically for that).

Suggestions

Updates Add

After some time away, I'm dusting off the deck and taking a fresh look, your ideas are wanted!

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Top Ranked
  • Achieved #46 position overall 8 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

37 - 0 Rares

25 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Ape 3/3 G, Copy Clone, Zombie 2/2 B
Folders Best of all Formats, edh decks, EDH decks I want, EDH
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