Handshake before playing: "I'm playing Urza as my breaker. Kitchen Table style up in here. You down to just play for funsies?"

Remember when Magic was fun and didn't have to make sense? I do. So here's a deck that does that. Suggestions are welcome.

OathBreake: Urza, Academy Headmaster Signature Spell: Who/What/When/Where/Why

There are a few game win combos, and a handful of grief. I specifically left out the random targeters, and the like, as I know some people do not like those. but there is still enough chaos to have a game that should, if nothing else be interesting.

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