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Bounce 'em back and forth!

Hi, this is the first Magic Deck that I ever "built", I intend to go real, but not before I know this works xD

Advice and suggestions are welcome, but I really would like to keep it mono-white and not stray too far from the "bouncing idea" :D (so fun!)

After some playtesting against some other decks on here, I've realized that I almost never reach 6+ mana, so I removed Sun Titan and Archangel of Strife as big creatures. (well they were very aggro decks...)

Restoration Angel , Cloudshift , Flickerwisp , and Kor Skyfisher (to a lesser extent) can be used to trigger a creature's ETB effect more than once.

Cloudshift and Restoration Angel can be used to save a blocker from a more powerful attacker, or to save a creature from a target removal such as Doom Blade, etc.

Cloudshift can be used in conjunction with Fiend Hunter in order to exile 2 creatures!!! (Restoration Angel can be used too, but you probably won't have the mana to cast it as well) One of the exiled creatures will not come back even if Fiend hunter is gone. (all about the stack)

The soul sisters Soul Warden and Soul's Attendant are used early to help you stay alive.

Targets for bouncing:- Wall of Omens to draw a card- Lone Missionary to get more life- Blade Splicer to get more 3/3 first strike golems- Any other bouncer (i.e. flickerwisp, resto angel, ...) to trigger the Soul Sisters lifegain+ their own bouncing ability (chain bounce)

Kor Skyfisher can bounce a land back to your hand if you want to put it out at turn 2 without removing the probable Soul sister in play.

Removals:Fiend Hunter, Path to Exile (can be used on your own creatures if you really are mana short), Soul Tithe (kinda)

Flying creatures have proved to be the main damage source in my playtestings so far...

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Updates Add

Win condition: Look! It's a bird! (added some angels to the mix, seeing that my deck is slower than I thought, and that flying units were doing a good job most of the time)

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

8 - 2 Rares

14 - 5 Uncommons

16 - 2 Commons

Cards 62
Avg. CMC 2.34
Tokens Phyrexian Golem 3/3 C
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