Felixlives says... #2
Great deck i have been able to pull off t3 wins after only about a half a dozen playtests and t4 wins are pretty common too. I like this version a lot i already have almost all the various cards ive seen used in these combo decks so i think i am going to put it together. I think it might need more tutors i like the possible chump wagons in here but i feel like it could too easily get run over by other fast decks. Anyway you got my upvote
March 28, 2015 2:44 a.m.
lemmingllama says... #3
@Felixlives Glad that you enjoyed my deck. I normally aim to win by turn 4, otherwise some other decks might be able to catch up to my speed.
As for tutoring, I've personally found that drawing cards is better than tutoring, since all the good modern tutors have to be cast on turn 3 and only if you have three lands on turn 3. Drawing cards can be done anytime and lets you cycle through your deck for a mixture of answers and win conditions.
Fast decks are sometimes an issue, but really we are only worried about Affinity and Infect for the tier 1-2 aggro matches. Affinity can be beaten with Hurkyl's Recall and Pithing Needle, and we can beat infect with Spellskite and some well timed Spell Pierces. Most other aggressive decks can't kill as fast, and burn is an easy match up as long as we a decent starting hand.
March 28, 2015 8:32 a.m.
raverswivel says... #4
great looking deck. I will have to look up the rulings on it, but I really like the possibility for infini-mill with Havengul Lich Myr Moonvessel, Heartless Summoning & Altar of the Brood (cast myr moonvessel, they mill 1, it dies, cast it again with the mana it generates). I am admittedly not very good with modern, but in efforts to make at least some suggestion, maybe Palace Siege to get some of those 1 and 2 drop artifacts back to your hand so you may be able to cast them for free, rather than paying for them with havengul lich, but it is also a little on the expensive side (mana wise).all together, really fun looking deck. +1 from me.
April 13, 2015 5:38 p.m.
lemmingllama says... #5
@raverswivel Yeah, the combos in here are pretty great. Palace Siege is kinda cool, but it's also a little too expensive for it's effect. This deck tries to win as fast as possible, otherwise it will likely lose to the midrange/control/combo decks that see lots of play in Modern. If I could decrease it's cost with Heartless Summoning, then it might be worthwhile. But as it is, it isn't really necessary.
Thanks for the suggestion and the +1!
April 13, 2015 5:43 p.m.
lemmingllama says... #7
@Thragne Tutors are very slow in Modern, and Beseech the Queen is one of those. I personally would rather use Muddle the Mixture if I was going to use a tutor, since it could also be a counterspell. However, adding tutors will also reduce the speed of the deck, and being able to quickly combo is important.
April 16, 2015 10:10 p.m.
nashbridges52 says... #8
I really really like this. How has it performed? Have you been able to test it out against any of the heavy-hitters running around in modern?
Also, I don't know how finely tuned your sideboard is but it might make sense to include a couple Myr Superion (which you could cast for free with heartless summoning) in your 75 to have as blockers or beat-sticks.
April 30, 2015 10:19 a.m.
lemmingllama says... #9
@nashbridges52 It performs fairly well. We have a 50/50 matchup against Burn, since we can race them. Things can be a little messy if we have to rely on Grim Haruspex, but otherwise it's pretty decent. Abzan and Twin are a little harder due to the disruption/counters in the mainboard, but we can still fight through it. Affinity is super easy, I think its about a 70/30 in our favor.
Also the issue with Myr Superion is that it requires a Heartless Summoning, otherwise it's a dead card. I would rather just have combo pieces that instantly win us the game. Also Wurmcoil Engine is normally a more impressive card if I was to put something in the sideboard, and it's lifelink would be more beneficial against aggressive decks.
April 30, 2015 10:44 a.m.
nashbridges52 says... #10
So I tried putting together something similar to this, but I took out the Havengul Lich stuff. In my playtesting he seemed way to slow to be relevant. Instead, I added the Duskmantle Guildmage and Mindcrank combo. I also added some counterspells and hand disruption with the slots I opened up from taking out the Lich combos.
I think these updates make it a bit more consistent, but I'm not positive. Will needed to test some more but I wanted to let you know and see what you think.
Here's the list:Dimyr
April 30, 2015 12:39 p.m.
nashbridges52 says... #11
Also, forgot to mention this, I think Gifts Ungiven is a real nice piece for this deck. While you can't search up the needed 2 Retrievers you can search up one and even if they put it in your graveyard you can still combo off.
April 30, 2015 12:40 p.m.
Felixlives says... #12
To use Duskmantle Guildmage to combo out costs more than lich. Lich cast for the mage activated ability cost but first you have to cast him which cannot be reduced by heartless summoning. And you need to cast mindcrank which is 2 cost. Lich + moonvessle go infinite for a total of 3 mana on t3 t1 altar t2 heaartless t3 lich moonvessle gg
April 30, 2015 1:25 p.m.
lemmingllama says... #13
@nashbridges52 Duskmantle Guildmage and Mindcrank is a decent combo, but it is also much slower than the Havengul Lich combo. You can't actually pull it off until turn 4 at the earliest, whereas the lich combo goes off on turn 3. Also Havengul Lich lets you win by outvaluing your opponent by reanimating Mulldrifters, whereas Duskmantle Guildmage doesn't do anything outside of the combo. Still, try it out and tell me how it goes.
Gifts Ungiven is a good card, but it also doesn't really fit into the deck. It costs 4, which means we can't use it until turn 4 at the earliest. This deck is trying to combo as fast as possible, and winning on turn 5 is just too slow.
@Felixlives You are exactly correct. I also like the lich because he lets you reanimate things if you don't have the combo, just to find answers or beat their faces in. He's just more versatile overall.
April 30, 2015 2:23 p.m.
Felixlives says... #14
Reanimate mulldrifter. Yes please. Lich is one of the key combo pieces imo.
May 1, 2015 3:20 a.m.
Tomazinhal says... #16
How would like to search your deck for 1BB? Sounds good right? Try Sidisi, Undead Vizier now!
Also, plus one!
May 25, 2015 1:02 p.m.
lemmingllama says... #17
@Tomazinhal I know right? It's actually a card I'm planning on adding to my sideboard, that and an Echoing Truth and cutting the Drown in Sorrows. Now I just need to find one.
Thanks for the suggestion and +1!
May 25, 2015 1:34 p.m.
I've been playtesting this versus my http://tappedout.net/mtg-decks/10-05-15-dimir-mill/ deck.
I'm not sure I'm playing your deck right though, as Game 1, my deck one on turn 5 (having gone first, so you were on turn 4). Game 2, I believe I won?? I ended up land screwed, only seeing two land the entire game. Your deck managed to finally set up by turn 6-7ish. Here was the field at that point:
Me- Hedron Crab, Watery Grave, Drowned Catacomb. 4 cards in hand. I had about 35-40 cards in deck. Couldn't even cast Mind Funeral, but I had used Surgical Extraction to dodge 3 copies of Spell Pierce, after having a Breaking negated.
You- 2 copies of Grim Haruspex and Altar of the Brood, and 1 copy of Havengul Lich, and 1 Myr Moonvessel in grave. You had about 16 cards in deck.
Game 3 was another easy win on Turn 7, where I ulti'd Ashiok only after I'd used Breaking to dump enough cards in your grave to cast a copy of Visions of Beyond. So, with no hand, no grave and only 8 cards in deck left and a Breaking in my hand.. :P
Imma going to playtest your deck versus a different deck of mine, that's not so try hard :P
May 25, 2015 1:58 p.m.
lemmingllama says... #19
@Guftders It could just be that your draws haven't been spectacular. Normally I will aggressively mulligan since you want a turn 2-3 Heartless Summoning. You want either a Heartless Summoning in hand, or some kind of dig like Serum Visions to help find it.
Mill is a bit of a difficult deck to deal with for mine, since it needs to either establish a Grim Haruspex kill that finds additional Altar of the Broods, or it has to have an infinite combo with an active Altar of the Brood. Milling makes the Havengul Lichs and Myr Retriever combos both easier to achieve. I'd probably board out some copies of Grim Haruspex for the Inquisition of Kozilek to decrease your ability to mill me out, and increase the likelihood of getting those combos.
If you playtest any other games, feel free to let me know. Your feedback helps make my deck better
May 25, 2015 2:18 p.m.
Tomazinhal says... #20
And that body tho? :o
You can get that last piece to combo on t3 and go off and get a cool body in return :D
May 25, 2015 3:01 p.m.
lemmingllama says... #21
@Tomazinhal If I already had a Heartless Summoning out, I would exploit away Sidisi herself. Any other creatures I would have on the battlefield would be combo pieces like Havengul Lich, or a Grim Haruspex that would let me draw a card off the exploit. The body would only really be relevant if I had to start killing Siege Rhinos
May 25, 2015 3:06 p.m.
AngryBearTony says... #22
Man, I'm going to guess losing out on DDT and TC hurt this deck a little bit, and only having access to Diabolic Tutor isn't much help. Don't know how you would feel about increasing your number of Court Hussar for the digging. I can imagine if for whatever reason you mull to 4 or 5 and don't have Heartless Summoning in hand, you might hesitate to mull again; at least with a Court Hussar in hand you increase your odds of finding it quickly.
May 25, 2015 4:12 p.m.
TC didn't really ever have much potential for the deck in my opinion. DDT on the other hand had loads of potential, but still wasn't an auto-include.
May 25, 2015 4:16 p.m.
lemmingllama says... #24
@AngryBearTony I ran two copies of Dig Through Time when it was legal, they were basically extra copies of Heartless Summoning and Myr Retriever. Still, the format slowed down a little after Delver stopped being used, so it also made the deck's explosive draws that much more potent. I just wish that Junk wouldn't be as prevalent, since turn 1 Thoughtseize every game is a little annoying.
Monsmtg says... #1
Thanks, man.
March 27, 2015 7:39 p.m.