lemmingllama says... #3
@Happymaster19 Darkslick Shores is a good card, but it isn't always what we want. I decided to include Drowned Catacomb instead due to the fact that most one land hands aren't easily keepable and it will always be untapped. I ran some playtests with it, and it is absolutely fantastic in the glass cannon versions of this deck. However, since this deck also wants to be able to slow down and grind out our opponent, the fact that it sometimes comes into play tapped turned out to be detrimental.
Thanks for the suggestion though!
October 6, 2015 4:06 p.m.
True. If you had more cantrips, maybe. But you're right. Plenty of options. Underground River isn't bad either. Could you clarify what Havengul Lich is doing? I assume you just get to use the Myr Moonvessel's mana to pay the Loch's cost to resummon repeatedly with Altar of the Brood? I think I'm over thinking it because the second half of his ability. I also do like the idea of Shimmer Myr as a one-of in the sideboard. Maybe slot out one of the Inquisition of Kozilek? Better for match ups against instant-kills like Twin and Ad Nauseam. I really like this deck.
October 6, 2015 6:11 p.m.
lemmingllama says... #5
@Happymaster19 Havengul Lich is there to go infinite with a Myr Moonvessel, burn them to death with Perilous Myrs and kill all their creatures, get back Grim Haruspexs when they die, and to cast opposing Snapcaster Mages and Gurmag Anglers from their graveyards. He is very powerful with Heartless Summoning out, and is one of the ways I can improve my control matchup.
Shimmer Myr is useful, but the problem is that it doesn't help me in most match-ups other than Twin, and that is only if I already have the kill and just want to wait in hopes of them tapping out.It does nothing against Ad Nauseam because I could simply combo off on my turn without needing to kill on their turn.
As for Underground River, I'm not using it simply to shore up my burn match-up, which is rough.
Anyways, I'm glad you enjoy the deck. Your suggestions have been pretty great, but I'm not entirely certain if there are other cards I really want to add to the main deck other than tweaking the mana base and sideboarding. Really I just wait for each set hoping that something new and exciting gets reprinted.
October 6, 2015 6:35 p.m.
You know considering Havengul Lich can be used to cast enemy creatures what do you think of it as a win condition in either Grixis or Bug control? Like, build with 16+ instants, a few sweepers, and then a few of him? I ask because this deck and other Lich combo decks seem to be the only decks that run him. I like that he's Lightning Bolt and Abrupt Decay proof.
Like I said just wanted your opinion on this since very few decks play him and you've got experience with it.
October 6, 2015 6:53 p.m.
lemmingllama says... #7
@kengiczar I would consider it, probably in a BUG control list that is full of a lot of threats. You'd probably get to run some Exotic Orchards as well to ensure you can cast their white and red threats. Either way, you'd need a meta that is full of Grixis, Jund, and Abzan for it to be successful.
October 6, 2015 7:07 p.m.
om3gaweapon says... #8
Hey nice deck +1 for you! Btw if i may ask why you removed Laboratory Maniac as a second win condition? After playtesting a lot i found out with tons of cards in hands drawing with Grim Haruspex. Also what you think about Sphinx's Tutelage?
November 5, 2015 7:07 a.m.
lemmingllama says... #9
@om3gaweapon Laboratory Maniac was unnecessary, because the infinite mill can be done whenever you are drawing tons of cards through Grim Haruspex. Anytime you would win with him, you could win without using any mana by casting Altar of the Broods out of your deck using the mana from Myr Moonvessels and you can just Perilous Myr the Grim Haruspex afterwards.
After sideboarding, Nihil Spellbomb and Surgical Extraction can remove any issues we have that stop us from milling them out. So it makes the Laboratory Maniac completely irrelevant.
As for Sphinx's Tutelage, it is just a more expensive Altar of the Brood that doesn't get our infinite combo working unless you have a Grim Haruspex out. I wouldn't consider it.
November 5, 2015 3:01 p.m.
Hi! I've just finished a deck which is loosely based on this one and have been playtesting them against each other. Fun match up, Spellskite really messes me up :'(
Victory Bounce <<< this is the deck, its early stage so far but I'd love some feedback...
November 25, 2015 5:13 p.m.
lemmingllama says... #11
@ALX I commented on your deck. Hope it works out for you.
November 25, 2015 7:55 p.m.
unwisedragon says... #12
Yo, tell me what you think of this version of Heartless Myr. Disclaimer: it's not of my creation. I think I got it off tcgplayer a while ago.
November 27, 2015 11:55 a.m.
Hey lemmingllama, I'm try to build this on mtgo with a 20-30 dollar budget any segustions?
December 6, 2015 10:49 a.m.
roboboy9000 says... #15
Drop the super expensive lands, replace spellskite with some sort of counterspell, replace serum visions with a less expensive draw spell, and that should cut the price down to under fifty.
December 6, 2015 11:04 a.m.
lemmingllama says... #16
@mosath Exactly as roboboy9000 said. Also I'd recommend turning the Inquisition of Kozileks in the sideboard into Duress.
December 6, 2015 12:53 p.m.
Will 4x Drowned Catacomb + basics be too rock a land base in your opinion? Do I need scar lands too?
December 6, 2015 1:32 p.m.
lemmingllama says... #18
@mosath I would recommend running some Darkslick Shores or Underground Rivers, both are good ways of having dual lands without spending tons of money and without sacrificing speed.
December 6, 2015 3:15 p.m.
Hi, how do you play against Infect, Burn, Naya, Zoo and Affinity? Don't you need some removal? Black Sun's Zenith, Damnation or Geth's Verdict, that's really good against Infect and Instant Reanimator?
March 8, 2016 10:31 a.m.
lemmingllama says... #22
@Decapablo Normally we justrace the fast decks game 1, then control them with cheap spells games 2 and 3.
Infect we try to combo game 1. Game 2 we jam all our interaction and try to combo with Spell Pierce/Inquisition of Kozilek protection.
Burn we go the full pierce/IoK plan. Keep them off 20 points, then combo in the meantime.
Zoo we just block. Myrs block very well, and we draw cards from Grim Haruspex. Block until we combo.
Affinity is just a race. Full on combo, use Echoing Truth and Hurkyl's Recall as ways to delay them.
All of these games depend on good mulligans. With a bad hand, we just get run over. Removal could help, but typically we just want to keep them from killing us long enough to kill them. I have elected to run Darkblast as a way to not die to Infect since it is our worst matchup, but really we just need to jam the combo and go.
March 8, 2016 1:07 p.m.
Thank you very much, I'm searching to make the deck as competitive as possible, so I test it in very combination of colours. Now I'm testing a UB versione too. What do you think about this: You have not Library 3!?
March 9, 2016 5:37 a.m.
Felixlives says... #24
I like this it feels like it could be a decent deck now. I still feel like it doesn't quite have enough interaction tho. either you can combo out and win quickly or you get wrecked. I build this deck nearly as soon as I first saw the combo and I run 3 colors. I usually get wrecked by burn tho if I cant combo t2-3. I have gone a few different routs in testing I find the deck no matter which way you build isn't quite interactive enough for a control combo deck and so either going hard combo and playing fistfuls of cantrips or playing more midrange and playing value cards like myr superion and wurmcoil to potentially have a valuable board. I lost my train of thought now and am rambling.
March 9, 2016 7:29 p.m.
lemmingllama says... #25
@Felixlives Burn is a somewhat easier matchup post board. If we can turn 1 a Spell Pierce or Inquisition of Kozilek, then turn 2 a Perilous Myr or other blocker, then normally we can keep them off lethal burn for a little while. The mainboard Spellskites do give us some percentage points.
Still, I do agree that we either combo or get wrecked by decks that can ignore Myr blockers. This is why mulliganing aggressively is very important. A hand without Heartless Summoning or a way to slow down your opponent is basically unplayable. I have a lot of keeps at 6 and 5 cards that still turn out.
lemmingllama says... #1
@aholder7 I was expecting your deck to beat mine more frequently since Suture Priest and Blood Seeker are very rough. Still, I do run enough removal here and there to get past them.
Spell Pierce typically isn't that useful, really they are only necessary when my opponent is playing a lot of control cards. Even then, I'll frequently just run my Heartless Summoning out on turn 2 just to see how it goes. There are enough other ones in the deck that you can try to durdle and find another, especially since there are so many good chump blockers.
I did originally have a fourth Spell Pierce, but having the Spellskites mainboard turned out to be more important in most match-ups. There really isn't too much leeway in my cards right now, other than maybe going down on lands. The only flex slots I have are the Spellskites, Spell Pierces, the Court Hussar, and one land. It would be nice to find the space for the final Spell Pierce, but I can't decide on any cuts.
October 3, 2015 7:57 a.m.