Heavenly Fire (1st Place Tourny)
Standard
SCORE: 12 | 18 COMMENTS | 5723 VIEWS | IN 5 FOLDERS Top 8: 03/02
HeftyUpTop says... #2
I absolutely agree with the Celestial Flare for Pacifism . That change is being made ASAP, along with a mountain for a plains to help out with the double white cost.
I also really like your point on Skullcrack . I don't know how I missed that, though my local meta isn't that white/blue heavy right now.
Demolish is out of the Sideboard in favor of Pithing Needle , though that means I need to get my hands on them.
That just leaves the Boros Charm swap, which I really can't decide on. My gut says Chandra's Outrage but that's a really nice removal that also pokes the player. Thoughts?
January 16, 2014 3:07 p.m.
Sam_McGee1 says... #3
You definitely absolutely positively need Boros Charm in a four of (maybe replace the Volcanic Geyser and sideboard the wear and tear) and whilst I understand that all of your creatures are amazing none of them fit the deck, in fact your games should almost always be finished by the time you get out Aurelia, the Warleader I would replace them all with things like Rakdos Cackler , Boros Reckoner Ash Zealot and especially Chandra's Phoenix seeing as the latter is flying which can absolutely kill decks without flyers, and if you want less red and to be more balanced with white perhaps Soldier of the Pantheon . Last but not least born of the gods will bring Flame-Wreathed Phoenix which would make for a great finisher for this deck.
January 19, 2014 6:03 p.m.
HeftyUpTop says... #4
Second attempt at writing this response. Derp derp.
Thanks for the comments and suggestions. Like I said before, Boros Charm is definitely in, though only a two-of for now in replacement of the Volcanic Geyser since I've never had it win a game for me beyond clearing an annoying chump at lower levels. The Wear / Tear is going to stay in for now since it can clear annoying Enchant Creatures, which are only going to get MORE so once BotG drops.
As for your Creature suggestions, I fully understand your intent and the power that kind of aggro line up can bring, but this isn't meant to be an aggro beatdown deck. I'm running this as a control deck with the ability to switch to aggro if I face something even slower by using burns against the player.
On that note, Cackler, Zealot and Soldier aren't even on my radar. Boros Reckoner is SUCH a good card, but in all honesty the Angels are just so much more flavorful and effective as continuous blockers that the 3 damage a removal spell deflection might do to my opponent isn't as great as Flying or avoiding Combat Damage. Overall I find the my current creature CMC curve to be pretty decent while running control.
Of course, that'll change once BotG drops and I can get my hands on a set of Flame-Wreathed Phoenix . I'll either mix in Phoenix's and Angels, or swap fully. It'll take some playtesting before I decide.
Thanks again for the comments guys!
January 19, 2014 8:39 p.m.
For the Boros Charm swap, I would pull 1x Lightning Strike and 1x Warleader's Helix for 2x Boros Charm . The life gain of the helix is pretty nice but I think you would be better served pulling them all and replacing them with 3x Mizzium Mortars . The removal is much better (1 creature or lots of them) and can be cast more easily with 2 mana. Sure you can't gain life or target a player, but if you're burning with your other spells you won't need to and the removal is much more important to keep yourself alive. Keeping their creatures from hitting you will keep you alive longer than gaining 4 life. And since we make similar decks, except mine are more aggro, if you wouldn't mind taking a look at this deck, I would be greatly appreciative. Smokey Can't Prevent this Wildfire (Boros Burn)
January 20, 2014 12:37 a.m.
Oh and sideboard 2x Warleader's Helix just in case I accidentally gave you bullcrap advice.
January 20, 2014 12:41 a.m.
HeftyUpTop says... #7
I've had way too much good luck with Warleader's Helix to take it out. The argument over the cost-effect is pretty good, especially with the possibility of one-sided board wipes unlike with Anger of the Gods . The thing is +4 Health can be a huge swing in the mid game versus Aggro decks that I can't take it out.
It also allows for a decent sideboard-out option when not facing Aggro decks since the health won't be as necessary.
I'm gonna stick with the 2x Charms and 4x Helix, but what I AM going to do is take out the 2x Outrages and flip the Mortars in there.
January 20, 2014 11:16 p.m.
Oh and I didn't think about this before but if you're having trouble with gods, you can always sideboard 2x Chained to the Rocks since the 2x Mizzium Mortars are going in the mainboard.
January 21, 2014 10:13 a.m.
lessthanthree24 says... #10
Really like the deck, thinking of playing something similar at FNM...How do you side board (what to you bring in/out based on each matchup?). Also against the burn decks do you just try to out-burn them?
February 26, 2014 1:03 p.m.
HeftyUpTop says... #11
Sideboarding usually comes from the Revoke Existence (if I don't see any gods) and the Archangel, occasionally the Shock and a couple of Angers if I feel I don't need as many board wipes. The sideboard conditions are in the deck description under 'Sideboard.'
I haven't faced many other burn decks, but after my few experiences with them it comes down to A) Taking out the board wipes/creature only targeted burn, B) Reading the early game to see if you're Control or Beatdown based on early plays and C) HAVE PATIENCE. Two burn decks going at it is just as numbers driven as a game with two huge board states. One misplay can screw you over and cost you the game, particularly when under 10 life.
February 26, 2014 1:18 p.m.
lessthanthree24 says... #12
If you didn't have the Pheonix what would you run in it's place? Chandra's Pheonix?
February 26, 2014 1:25 p.m.
HeftyUpTop says... #13
I was running Seraph of the Sword before I got the Phoenix. They were super effective as blockers or backup attackers alongside Aurelia, the only problem was that at 3 toughness they were pretty easily removed.
Chandra's Phoenix is a great card, I just wasn't running it because this was my 'angel deck.' The lower CMC and the recursion make it better against removal but worse as a blocker, so I guess it would depend on your local metagame.
February 26, 2014 2:07 p.m.
lessthanthree24 says... #14
Checkout my take on it....let me know what you think. I'm obsessed with seeing dragons in standard...going to work on a devotion version with more dragons but...
February 27, 2014 1:08 p.m.
KrazyKarma says... #15
So, I have been reading this deck, and really like the concept. I brought the concept to my local card shop and pretty much got made fun of, saying Boros is made for aggro, not for control. I do plan on using this deck on a future FNM though. I have a question though, how does it match up against esper control though?
P.S. I have looked at both of your decks, and you have great ideas!
March 17, 2014 5:10 p.m.
HeftyUpTop says... #16
Thanks for the comment!
First, I have WAY more decks on here, they're just all private since I'm not happy with most of them :P
The guys at your LCS sound like they're pretty stuck into the 'international meta,' which isn't a bad thing it just means anything different is seen as 'weak.' They also sound like dicks, so there's that.
Esper Control is one of the decks I faced when I won BotG Game Day at my LCS. The key is to know you aren't the control player in that match up and to use your burn on the opponent. Side in Skullcracks to shut down Rev life gain but keep the Mizz Mortars and 2 of the Angers in to deal with Elspeth Tokens/Brimaz.
Not sure why my Sideboard isn't displaying but I'll make sure to get that back up if I can. If you have a lot of Esper Control in your local meta then swap the Pacifism's out for two more Skullcracks.
March 18, 2014 11:16 p.m.
KrazyKarma says... #17
Where I play it is esper control and Fleecemane Lion Decks, have you ever been against a Lion deck? And if so how did you do? Sorry for being a nuisance!
March 19, 2014 11 a.m.
HeftyUpTop says... #18
No worries man. I'm not completely sure what you mean by 'fleecemane lion decks,' but i'll assume you mean G/W Selesnya.
They key with powerful early creatures is always going to be to get rid of them ASAP. A perfect Fleecemane play is a turn 2 drop, right? Well, that means you have 2 mana on turn two, giving you Mizz Mortars, Chained to the Rocks and Lightning Strike (7 cards in this deck) with which to respond with. One more turn and you've also got Anger of the Gods or even Celestial Flare as options (another 6 cards). Loxodan Smiters are also a problem in Selesnya decks (coming in at 4/4, yuck) so you really need to be holding burn spells back. On that note, sideboard in Glare of Heresy to get another 2 removal cards.
On the other hand, a late game Fleecemane immediately in to monstrous is a real bitch to deal with and it just becomes a race to the finish unless you get lucky with a single-attack Celestial Flare (or those Glare of Heresy!)
16smith says... #1
For stopping planeswalkers, the god's activated ablities, and aetherling as well, I would sideboard 2x Pithing Needle . Granted this leaves them on the field for devotion and the gods/aetherling can still attack, but it does effectively null planeswalkers and it turns aetherling into a wimp. I say you should keep Skullcrack for things like Sphinx's Revelation and also, Boros Charm man. You let Archangel of Thune get big and then give it double strike? Or even get Gideon, Champion of Justice big and he's already indestructible. and i mean, who doesn't want 4 damage for 2 mana. Also, maybe swap Pacifism for Celestial Flare Shuts down a blocker if you've burned out all of the others and if you burn out the attackers it does the same. Cool deck though +1 from me
January 16, 2014 2:35 p.m.