This deck comes down to 4 simple overarching principles:

1: Gaining life is good and can cause other good things to happen. 2: Angels are cool and can often swing over defenses for some serious damage. They also do good things. 3: Wincons and combos mean that you might with without the commander damage or combat damage that the winged baddies can accomplish. 4: White has access to the best board wipes, enchantments and "pillow fort" defenses. Use them.

I built this to try and prove that mono-white is still relevant in EDH, and it's done surprisingly well in the past. One of the crazy things is how carried away Keleth will get at times. Sometimes swinging for 12/12+ and just commander damaging opponents out of the game. The angels and their supporting humans do well. A couple combos if you get lucky, and a bunch of lifegain-dependent wincons mean you have versatility. Not as much removal as I'd like, but other players can do that while you just heal yourself to victory!

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97% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

33 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 106
Avg. CMC 3.74
Tokens Angel 3/3 W, Angel 4/4 W, Elemental 4/4 W, Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W, Spirit 1/1 W, Wall 0/3 W
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