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Sorcery (4)


This is a fun version of RDW I decided to make, not necessarily for tournament play but more so casual. Balls to the Wall RDW is most likely more viable and would only run 2 or so Koth of the Hammer and in sideboard at that. But what is the fun in winning on turn 4 or losing thereafter? This deck has a hell of a lot of burn spells, solid cheap creatures, and works with Koth to get an early lead & hold it. In particular this deck synergizes with Koth's second ability. On turn 5 the opponent should be around 10 life or so with a reasonable hand and Koth on the Board. Thereafter you use his -2 and get 8 or 10 mana. From that point one can play a wicked Devil's Play or Past in Flames to dish out a solid 6-10 damage. Overall just a fun deck, +1 if you like it. Sideboard & Mainboard suggestions are welcome.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

14 - 2 Rares

14 - 4 Uncommons

4 - 9 Commons

Cards 60
Avg. CMC 2.16
Tokens Emblem Koth of the Hammer
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