The goal of this deck is to get Hedron Alignment into your hand, battlefield, graveyard, and hand.
Tormenting Voice and Monastery Siege help draw cards and get Hedron Alignment into graveyard and then exile.
The hardest part is to exile the Hedron Alignment but luckily delve has your back. Using Dig Through Time and Murderous Cut delve through your graveyard while either searching for more hedrons or fighting back on the board.
This deck doesn't have too many creatures to block with, so you need to fight with those pesky ones the opponent controls, so that's where spells come in handy.
Radiant Flames
deals up to three damage to all of them for a low mana cost and Languish does the job as well, but what if there are bigger minions? Don't worry because Murderous Cut has got your back.
but the real winning factor of this deck is luck, how fast can you get to all of your hedrons? This deck has it all packed with other win cons!
The hard to remove beat stick of Reality Smasher as well as its well known cousin Thought-Knot Seer will own the board and chip away at the opponents life total if the hedrons are bottom feeders.
Stratus Dancer gives a unique ability and power to the board protecting everything with its counters and body.
Also with the great power of fire Chandra, Flamecaller blesses us with her presence and ability to set up more damage, fish through your deck and wipe the board, all great things for this decks play style!
But what if disaster strikes, your opponent messes up a hedron. Thought-Knot Seers is in the house preventing that from happening, but not even the eldrazi can prevent somethings. Stratus Dancer and
Horribly Awry
are there to prevent any unseen disaster.
Thanks to lbsmooth0850 this is the side board game plan. Thanks a lot lbsmooth0850 for this amazingly detailed side board plam. Against ramp all 3 Transgress the Mind and 2 or 3 Infinite Obliteration. The card u need to worry about the most that they play 4 of is World Breaker chaining them back to back will kill u everytime then either Hangarback Walker or Sylvan Advocate which ever one gives u issues because their top heavy hitters they only play one or 2 and u can hit them with transgress before u make ur move, 4 color rally is a dosey either find ur pieces quick n counter a rally is all I can tell u for that one. Jeskai black will out grind you so Duress and
Rending Volley
will help, abzan aggro 3 transgress and 2 Infinite Obliteration. Take out Siege Rhino and Anafenza, the Foremost ur good to go but they also play advocate and ayli n Reflector Mage. Atarka red u want the radiant flames n a couple roast, mardu green u want all 3 Transgress the Mind all there gonna do is try to out attrition u and have many targets for transgress. G/w hardened scales 3 Roast,
Radiant Flames
n 2 obliterations n take out Managorger Hydra and Avatar of the Resolute are the 2 most troublesome cards that will give u a hard time or hangarback. R/B dragons Infinite Obliterations and take out Thunderbreak Regent and Kolaghan, the Storm's Fury and ur good as gold. Thats most of the ones im familiar with so hope it helps. Against control decks both duress and all transgress the mind.
This deck is prepared for anything, and everything and can still win if the hedrons aren't in your favor. Best of all is the satisfaction of getting those sweet sweet hedrons coordinated. Using this fun but still good deck, victory is yours for the taking.
Side note: I don't know what decks are good in standard right now and what cards to counter them. Please give me any and all input you can give me to make this deck better. Thanks in advance for commenting and don't forget to leave a +1