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Heil Our Overlord and Savior- Sliver Tribal Swarm

Commander / EDH Aggro Casual Flying Hive Mind Sliver Theme/Gimmick Tokens Toolbox

chaosshadow589


Maybeboard


Sliver tribal swarm! I've always wanted to build this deck and it finally happened! I've chosen to rely on the overpowering might of the sliver horde to destroy opponents, disrupt battle plans, and overwhelm the defenses of opposing board states by including as many key word slivers as possible. I've added loads of ramp, draw, and tutors to help cast as many slivers and flood the board with the hoard. Sliver Overlord as commander gives you a built in search for additional slivers as needed to deal with enemy board states.

Win Cons: Sliver Queen/Mana Echoes for infinite slivers- with a haste enabler this wins the game! Sliver Overlord and intruder alert allows us to untap our creatures for mana in various ways and continue to search for as many creatures as it takes to fill the board and either one shot an opponent or take the win from there.

UPDATE: Extensive play testing shows that as usual slivers are strong. The deck lacked enough card draw and mana gain to really swarm the board like I wanted to. Also, as expected slivers are archenemy and a huge target. To that end I've added a TON of extra card draw, mana generation/ramp), and some interesting interactions with slivers to both protect and bring back fallen slivers. I've also added intruder alarm and amoeba changeling to give pseudo vigilance to my attacking slivers, and to make crazy combos with overlord. Changeling allows us to steal opponent's creatures and adapt them to the hive! Hatchery sliver gain help to make extra sliver bodies and double up on effects making it that much more difficult for opponents to stop the hive. Realmwalker acts like extra card draw and helps to restock our hand and lavabelly sliver generates damage to players or planeswalkers just for growing the hive. Frenetic sliver is a fascinating defenseive piece basically giving us a 50/50 chance of each sliver surviving a board wipe or removal. Activating it's ability on the stack can exile it out avoiding the removal piece only to come back at the end of the turn! Incredible value piece by itself and protection for board state.

10/2/24: Needed more card draw and to deal with bans; to that effort I've added the one Ring, the first sliver is back to increase the amount of slivers we can get onto the board and decrease mana needed to cast them. A new card hitting many tribal decks is Patchwork banner; we're going to give it a shot. Adding the +1/+1 to each sliver and giving us a mana rock is pretty good especially for getting whatever colors are needed. Mana vault is no replacement for crypt but it'll have to do. I've also swapped in Ancient tomb to "replace" crypt. While we do need a lot of colored mana for most of this deck nearly all slivers and other cards require colorless mana. This is a very mana intensive deck and we need all the help we can get. I've swapped out realm walker- it's good but The first sliver is better, reflecting pool for ancient tomb, guardian project for the one ring is an incredible non-cast specific upgrade. Mana crypt swaps out for mana vault, it's no replacement but we move on with the times. Crypt sliver swaps out for patchwork banner; this was always a clunky card as most of our slivers are tapped from attacking anyway or summoning sick. We still have other recursion that's better and the anthem and mana are just way more useful.

Plenty more play testing where this update came from! As always, I appreciate any comments, feedback, or anything else and thanks for looking!

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Casual

100% Competitive

Date added 1 year
Last updated 1 month
Splash colors WUBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.40
Tokens Shapeshifter 3/2 C, Sliver 1/1 C, Treasure
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