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Heisenberg. Because this deck is 99% pure with a blue tint and it's guarenteed to rock your world. Because this product will destroy your mind. Because it contains both light and darkness. Because it strives for perfection. Because it will be in control. Say my name. Heisenberg.

Ashiok photo Ashiok.jpg

In essence, this is an Esper control deck with several win-cons. tread lightly

  1. Control the board: with spot removal (Hero's Downfall, Far / Away , Azorius Charm), wrath (Supreme Verdict, Cyclonic Rift), and denial (Dissolve, Psychic Strike ).

  2. Gain card advantage ( Sphinx's Revelation , Azorius Charm, and Jace, Architect of Thought ) to extend into the mid/late game and get your opponent topdecking.

  3. When you can get them out, land either Ashiok, Nightmare Weaver or Jace, Memory Adept (from the sideboard against control) and kick in the mill machine. With Ashiok at 3x you can afford to use it early to apply pressure, but remember if you lose it, the second can't target creatures exiled by the first one. Both are primary win-cons and can be devastating. Other cards that provide mill support help get that mill win-con one turn early.

  4. Alternatively, steal creatures with Ashiok, Nightmare Weaver and control the board that way until you can land either Elspeth, Sun's Champion or AEtherling.

If you like please +1. Thoughts on how I have tweaked the deck are listed in the Update. Please playtest this deck if you like it and let me know what you think. Comments and suggestions are always welcome. Thanks for looking!
-Apop.

11-5-13: Added additional AEtherling to sideboard and more counters mainboard to protect planeswalkers.

Here's one for my homie, Snapcaster Mage. Miss you already buddy. You were meant to be a 2x in this deck.

NOTE THE ORIGINAL VERSION OF THIS DECK WAS DESIGNED TO WIN THROUGH MILL & THE DECK HAS EVOLVED AWAY FROM THAT, WHICH MIGHT BE A MISTAKE. TO SEE A PROTOTYPE OF A MILL VERSION OF HEISENBERG SEE:


Heisenberg mill version 11-1-13

Standard* Apoptosis

SCORE: 2 | 4 COMMENTS | 688 VIEWS


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Took this deck out again to my LGS and went 2-2 in matches, and 5-4 in games for the night. I made some bad plays against some good players, which might have cost me the chance of going 3-1. More importantly, I've decided that this deck needs a change in direction. The question is how severe will that change be. One thing I've learned is that Ashiok, Nightmare Weaver is just good enough to make you loose. He doesn't work in this configuration and is definitely out. He kept going to my sideboard in more games then he was mainboard. The question is how much of a control element do I maintain. My buddy at the store, who is a control expert suggests running as he put it: "more battlecruisers (since my draw is limited with only two JAoT)". I love that expression. Anyway... For now here's a breakdown of the matchups (these might be a little muddled):

Match 1 against Mono-Black devotion 2-0
This deck ran your your standard complement of mono-black: pack rat, nightveil spectre, erobos god of the dead, whip, and desecration demon. I actually thought I was up against B/W because he had temple of silence, but I was told later that it's a trick to get around pithing needle's effect on underworld connections. Game one I stabilized after exiling the whip with detention sphere and a sphinx's rev. Elspeth, Sun's Champion gave me the win. Sideboard: +3 Blood baron, +3 Fiendslayer paladin, +1 thoughtseize, +1 aetherling, -3 Ashiok, -2 Elspeth, -3 Azorius Charm. Basically, my thinking was don't give him anything that he can target and smash face. That's basically what happened and he died with unplayable hero's downfall.

Match 2 against mono-blue devotion 1-2
This is actually a bad matchup for me and the guy I played against is one of the better players in the store. Game 1 was a slaughter: he beat me down and I didn't draw a wrath. Yes, as I wrote in my notes "monoblue asskicking". Sideboard: +3 Blood Baron, +2 Angel of Serenity, +3 Fiendslayer paladin, -2 thoughtseize, -2 elspeth, -1 Azorius charm, -3 Ashiok. My thinking was that I needed lifelink to stabilize, bodies in the field to force him to overextend and the fiendslayer's would be an effective way to hold off his attackers. Worked really well and smashed face, he remarked jokingly many times in game 2 how he thought he was playing against a control deck. Turns out that he had sided out all of his creature removal, which came back for game three and was used effectively to turn my paladins into frogs, which were then permanently tapped down. I couldn't draw a wrath, made some dumb mistakes, and "that damn bird" (judge's familiar) made him laugh (and me on the inside) as it hindered my removal. So it was a fun loss to a tough opponent.

Match 3 versus Orzhov 1-0 (game 2 went to turns with me about to win)
Orzhov deck with pack rat, desecration demon, whip of erobos, Ghost-Dad, and I think Elspeth? It wasn't exactly the typical build. Game 1 went like 40 minutes and I won it, but to be honest I made some stupid, stupid, errors that should have cost me the game (like not casting thoughtseize at the right time, not leaving the correct mana open, not shocking myself to allow me to cast that crucial negate). He also made a few mistakes that cost him 2 for 1, attacked into removal, slight overextension, and I just felt like he was making small mistakes in play that allowed me to hang on. But somehow one AEtherling, the correct removal, and a two timely Sphinx's revelation allowed me to survive despite dropping all the way to 2 life and 1 life at one point, with him at 32 life. Ashiok, Nightmare Weaver did steal a Desecration Demon and backed by AEtherling eventually gave me the win, even with him getting big card draw with underworld connections. Sideboard for game two: +3 Blood baron, +3 Fiendslayer paladin, +1 thoughtseize, +1 aetherling, -3 Ashiok, -2 Elspeth, -3 Azorius Charm. I should have won before we went to turns but I forgot that Blood Baron has Pro black and didn't attack (for the win) when he had a desecration demon. That was dumb. He dropped a whip and stabilized a little before I could cyclonic rift it and then dissolve it. We went to turns with him at 8 life and me at 24 after clearing the field and dropping another Blood Baron who was smashing face.

Match 4 versus Junk Midrange 1-2
Same opponent I played two weeks ago. Game 1 was a blowout for him. I believe Ghost-Dad smashed my face in repeatedly. Sideboard: +3 blood baron, +3 fiendslayer paladin, +1 thoughtseize, +2 Angel of Serenity, +1 aetherling, -3 Ashiok, -2 Detention sphere, -2 Eslpeth, -3 Azorius Charm. This was actually the wrong sideboard choice, in retrospect: glare of heresy should have come in for voice and his elspeth and lifebane zombies for his blood barons, sin collectors, voice, and Ghost-dads. Game 2 was a very risky starting hand on temple of silence and an island with: hero's downfall, fiendslayer paladin, and dissolve, but my deck's attempts to screw me over with a 4 land in a row flood actually allowed me to cast what I held and it resulted in allowing me to pretty much a smash face. Goes to show that sometimes even a blind squirrel finds a nut now and again. Game three I made a very, very stupid mistake and didn't Away voice on my turn. I don't know why I waited, but it resulted in two elemental tokens that were very much a pain in the ass when they were joined by two reaper of the wild. I also failed to play the card that would have let me survive If I had sideboarded appropriately and not played like a damn idiot, I might have had a chance. After the match we broke down my deck and suggested glare of heresy and lifebane zombies, not fieldslayers -which might be the right call, he drops a lot of bombs that steamrole them. He also was against Angel of Serenity, black kills it too many ways. We talked about abrupt decay, and it turns out he sided them out for the third match (and I hadthought about bringing back in the detention spheres).

Some valuable lessons: 1. The deck needs some work to win by the right win-con. 2. Don't play tired and make stupid mistakes. 3. I won Game 2 against really good players when they hit what they didn't expect. I think standard has this tendency to be predictable, where one knows what to expect. I think that's something I'm going to try to exploit. Look for a major update that drastically revamps this deck and a major rewrite on the playing the deck soon. Until then tread lightly.
-Apop.

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Revision 17 See all

(11 years ago)

+3 Omenspeaker maybe
Top Ranked
  • Achieved #17 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 4 Mythic Rares

27 - 9 Rares

8 - 2 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 3.24
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
Folders Blue/Black, Good decks, Esper, Favorites, cool decks, Possible Buys, Esper, legit shit, FAVS, Esper Control
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