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(Help)All for Me, None for You (Jund Land Control)

Modern* BRG (Jund) Control Land Destruction Ramp

HeroFallenVillain


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Maybeboard


Looking for advice on an experiment idea I had. I call this experiment "Land Control"! I have looked for a bunch of cards that fit the theme. Now I'm trying to find the best mixture of these cards to make this idea the strongest and most reliable. I think this is a beast of an idea and I think it's very viable.

Any advice is greatly welcomed! Cuts, suggestions, swaps, quantities, etc... this is just a rough draft, so all criticism is encouraged. Not sure what all I want to do with it except... Control Lands!

Thank you in advance for any help and the time anyone is taking to help out.

I will list all the names of people that help solidify this deck in it's description when it's done!

I will also be working on an EDH/Commander version of this deck that may prove to be even better with a slew of cards not legal in modern including: Sol Ring, Scroll Rack, Yavimaya Elder, Veteran Explorer , Terrain Generator , Thawing Glaciers , Collective Voyage & more. I will make it public at a later time.

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Revision 5 See all

(11 years ago)

-4 Forest main
+2 Mountain main
+2 Swamp main
Date added 11 years
Last updated 11 years
Legality

This deck is not Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

30 - 3 Rares

3 - 4 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.95
Tokens Goblin Warrior 1/1 RG
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