Her Royal Fluffness: Gorestorm

Commander / EDH seshiro_of_the_orochi

SCORE: 165 | 119 COMMENTS | 11666 VIEWS | IN 65 FOLDERS


Titus78 says... #1

why aren't you running like all the cards in your maybeboard if you have them there really isn't any reason not to run them. with exception of maybe the anti flying stuff.

January 22, 2019 3:53 p.m.

Titus78: I usually use the maybe board as a list of cards I'm trying to obtain or that I own but are in other decks. If I had all these, they would hit the list super hard.

February 13, 2019 2:44 a.m.

Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.

Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.

Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.

Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.

Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)

Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.

Weatherseed Treefolk is fragile, but returns to hand when killed.

Phytotitan is even more fragile, but returns for free

Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.

Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm

Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.

Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)

Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.

Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.

Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach

Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.

Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.

Woodfall Primus is a solid (abet later game) removal that returns to work again.

World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.

Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.

Cloudthresher acts a a Squall for 4, with a 7/7 reach attached to it.

Tornado Elemental will usually act as a mini Whirlwind , and comes in as a 6/6 Thorn Elemental . not cheap mana-wise, but typically less than $.50

Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.

Vorapede is a undying buggy with vigilance for 3 when your general is out

Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.

Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.

Spearbreaker Behemoth can act as a duribility booster by giving indistructibility

Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.

Ulvenwald Observer is a solid card-draw engine for the deck when things die

Nessian Game Warden lets you sift through your deck based on forests in play

Ripjaw Raptor lets you draw off of combat (and even more off Arena )

Silverglade Elemental is a 4/4 Wood Elves with your general in play.

Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.

Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.

Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.

March 4, 2019 1:40 p.m.

Snickles@EDH_only: now that's a lot of suggestions. Thanks a lot for that. Most of these are pretty great, I'll see what I can add.

March 4, 2019 2:24 p.m.

Np, glad to help!

March 4, 2019 3:45 p.m.

thijmnesoy says... #6

I saw your update. and that was the first time I saw Whiptongue Hydra . My reaction was: "WHAT. That's OP" but then I read that it destroys ALL creatures with flying. (it still isn't bad. And maybe even better than Arbor Colossus )

March 12, 2019 5:37 p.m.

thijmnesoy: it's a very unique at least. But it definitely is a great tool against flyers.

March 13, 2019 2:14 a.m.

Ingraved says... #8

I like your deck.

I highly recommend Sylvan Primordial (-desert twister) It gives you insane value.

Also, Mono-G is weak to mass removal Praetor's Counsel (-eternal witness) helps get back what you lose and with Myojin...

EDH is plagued with graveyard recursion Primal Command & Scavenging Ooze can help with that.

Pesky artifacts? Annoying enchantments? Utility lands killing your fun? Say no more Wave of Vitriol (-reclamation sage) .

Also Hunter's Prowess (-Harmonize)

March 17, 2019 11:19 p.m.

Ingraved: thanks for your comment. These suggestions are very good, I'll see which of them I can add.

March 24, 2019 4:32 a.m.

Ingraved says... #10

I forgot that Sylvan Primordial is banned sorry

March 27, 2019 3:03 p.m.

RxPhantom says... #11

New. Rhonas. Is. Nuts.

April 11, 2019 11:42 p.m.

RxPhantom: I'm not too sure if he is necessary here. Seems a little win-more. Aside from this: holy shit, is he nuts!

April 12, 2019 12:57 a.m.

RxPhantom says... #13

Win-more?! The blowout potential with this card is insane! It's cheap, almost impossible to kill, doubles the power of your entire squad, and leaves them open to block! It's a great Green Sun's Zenith target, too.

April 13, 2019 9:56 a.m.

RxPhantom: yeah, it's super-powerful. But still it doubles the power of beaters which are already large. It's very strong for sure, and it can end games. But it's not like e don't have comparable cards.

While I'm writing this comment, I'm realizing how he is basically a better craterhoof three mana here. Ok, from this perspective, I get your point.

April 14, 2019 2:46 a.m.

Ravenrose says... #15

You probably think me strange when I say I think Managorger Hydra should be included on cuteness alone. Wild Pair is also a fun enchantment. Siege Behemoth and Giant Adephage could also be included. Waiting in the Weeds is a fun card. I don't know about you but I think the new spoilers Keeper of Fables is a good addition.

I hope this helps!

Raven Rose

September 6, 2019 5:58 p.m.

Ravenrose: Thanks for the comment and the upvote. Siege Behemoth already is in there. I own a Wild Pair . That would indeed be great in here. I have no adephage, but I'll try to get one. The hydra isn't that great here. I didn't know Waiting in the Weeds , but now I love it. It isn't useful here unfortunately..

September 7, 2019 3:10 a.m.

RxPhantom says... #17

Long time no speak! I like the update. How is Wild Pair working out for you? It seems like you'd have to change the deck quite a bit to enable it. And I don't know about you, but I'm finding it harder and harder to maintain this deck, only because there are so many quality fatties coming out all the time.

January 18, 2020 11:39 a.m.

RxPhantom: Great to hear from you again. Although I updated the list, I haven't played it in months, so I couldn't yet test how wild pair actually plays out. But looking at how many creature the deck has which match the total p & t, it should work out once I can test it. More on that then!

I totally what you mean. There are so many incrediblf green beatsticks coming out, and I already do have just so many cards I could imagine exchanging. Looking at TBH, Nyxbloom Ancient and the new Nylea seem promising, but still there are so many cards on maybe board that I'm far away from acquiring. So yeah, definitely true. How's your list doing?

January 18, 2020 12:02 p.m.

RxPhantom says... #19

Sorry for the delay! My list is doing pretty well, actually. As long as my opening hand has at some ramp, it's pretty solid and resilient. I've managed to mitigate a lot of its weaknesses, like flyers and board wipes. I'm still looking for underperforms to cut, just because so many good fatties are coming out.

Anyway, I like the update. I'm thinking of cutting Panglacial Wurm too. I can sometimes get some tricksy plays with it, but a lot of the time it's just a generic fatties. I played a couple games at my LGS, and long story short, the only reason I lost one is because another player did a spiteful insta-scoop. I'm still really satisfied with the deck, and expect that Goreclaw will be in my rotation for a long, long time.

I'd be eager to hear more next time you're out in the wild!

February 10, 2020 12:11 p.m.

RxPhantom: Great to hear you have that much fun with the deck. It is surprisingly fun to just slam down some big stats and swing in. I realized that the turns the deck can do in the mid- to lategame tend to be quite long, and I actually found myself a little overwhelmed by all the possible plays. This will pretty much stay my favourite deck for a long time.

I really had a hard time cutting "Pangi". He's such a unique card and the ability takes many opponents by surprise. A card that really performed well in the described game was Feasting Troll King. After the mentioned wipe, his leftover food tokens actually made me reanimate him. It's a powerful ability that many players forget when they attack into a somewhat empty board. Very cool card.

Same goes for me, I'd love to hear some stories. I'll hopefully be able to get to my LGS the other week, but I'll have to decide that somewhat spontaneously. I'll let you know.

February 10, 2020 2:50 p.m.

RxPhantom says... #21

Dude. T1 ramp has been awesome for me. Sol Ring is obvious, but Wild Growth, Elvish Mystic, and Llanowar Elves. Git it!

February 23, 2020 10:14 p.m.

RxPhantom: Seems necessary. What would you take out?

February 23, 2020 11:56 p.m.

RxPhantom says... #23

Hmmmm...after just a cursory look, I'd probably say Skyshroud Claim, Wild Pair, and maybe...Vivien's Arkbow? You've already got a lot of draw that I think you could afford to cut these in exchange for stronger starts.

February 24, 2020 9:29 a.m.

RxPhantom: What you say makes sense. After writing my question, I thought about it by myself. I decided to drop Beanstalk Giant, Nissa's Pilgrimage and Bow of Nylea, and I replaced them with one copy of each Llanowar Elves, Elvish Mystic and Arbor Elf. The Giant is a worse Cultivate, and the deathtouch bow grants isn't as useful as I thought. Right now, I'm undecided if I should re-add Pilgrimage for Skyshroud Claim. As all my basics are forest, it's basically a Cultivate with a slight upside. I'll have to think about this.

February 24, 2020 10:07 a.m.

RxPhantom says... #25

Wait wait wait! In mono-green, Nissa's Pilgrimage strictly better than both Kodama's Reach and Cultivate. Good call on the Giant; that's an easy cut. The reason I'd cut Claim is because it competes with Goreclaw at 4 mana. I think you should reconsider Wild Growth. It's basically free and isn't susceptible to most Wrath effects.

February 24, 2020 7:37 p.m.

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