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Heroes hit HARD

Modern*

Teranius173


Sideboard


Maybeboard


OK, so, the idea behind this deck is to hit big with your heroes while also staying alive by making use of your life gain. Best I've come across in tests is to have a Fabled Hero out on turn 3 and then hit on turn 4 with the following targeted at him: Martial Glory, Messenger's Speed and Swift Justice. This results in a hero that is a 10/9 with double strike, lifelink and trample. Sound like fun? Good, 'cause there's more!

If you don't happen to draw a Fabled Hero, Anax and Cymede can help buff up your other forces while Magma Jet and Spark Jolt help you work through your library so you have a better chance of getting what you want, or you can ping them down a bit at a time with Labyrinth Champion. And if you're facing a really stubborn opponent, Aurelia can give you that extra punch to finish them off.

The sideboard allows for a bit more removal and burn in case you need it.

So, what do you think? Changes? Good? Bad? Please let me know, as I really need a new standard deck with more than half of my Rakdos deck falling away after the Theros rotation.

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OK, so even though it seems no-one has looked at my deck yet I'll update anyway: Won the Game Day with this deck, so it seems to work well. Also had the combo go off twice in round 4, 20 damage and lifegain with 1 hit.

Comments

Date added 11 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

17 - 0 Rares

5 - 10 Uncommons

19 - 5 Commons

Cards 60
Avg. CMC 2.11
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