Maybeboard


Redwall Abbey

The heroes of Redwall Abbey rise up to stand against their villainous vermin oppressors. This was one of my favorite fantasy series growing up and it even inspired me to write my own woodland creatures novel during grade school. I'm glad they've incorporated it into a MTG set!

The idea here is the typical Lifegain and card draw, with the twist of heavy artifact equipment. Trample / Double Strike on high power creatures can be devastating.

{Draw}

Fountainport, Glimmer Lens, Minas Tirith, Monumental Henge, Emberheart Challenger, Escarpment Fortress, Whiskervale Forerunner, Sword of Fire and Ice, The Immortal Sun, Tome of Legends, Folk Herofoil

{Tutor}

Sunforger, Enlightened Tutor, Idyllic Tutor, Plea for Guidance, Steelshaper's Gift, Fighter Class, Axgard Armory, Inventors' Fair

{Ramp}

Boros Garrison, Nykthos, Shrine to Nyx, Raging Battle Mouse, Blacksmith's Talent, Fighter Class, Forge Anew, Sigarda's Aid, Patchwork Banner, Sol Ring, Sword of the Animist, The Immortal Sun, The Reaver Cleaver

{Lifelink / Lifegain}

Brightblade Stoat, Basilisk Collar, Resurrection Orb, Shadowspear, Sword of Light and Shadow, Umezawa's Jitte

{Power / Value}

Akroma's Will, Boros Charm, Delayed Blast Fireball, Oblation (vs enemy Commander), Final Showdown, Flare of Fortitude, Settle the Wreckage, Luminous Broodmoth, Steelburr Champion, Whiskervale Forerunner, Colossus Hammer, Embercleave, Godsend, Shadowspear, Sunforger, The Immortal Sun, The Reaver Cleaver, Umezawa's Jitte

{Artifact / Enchantment Removal}

Nettle Guard, Return to Dust, Wear / Tear

{Recursion}

Pre-War Formalwear, Sword of Light and Shadow, Resurrection Orb, Luminous Broodmoth

{ETB Triggers}

Cathars' Crusade, Folk Herofoil, Nahiri's Resolve, Sigarda's Aid

{ETBs}

Ancestral Statue, Blacksmith's Talent, Forge Anew, Embercleave, Armory Mice, Pests of Honor, Raging Battle Mouse, Valley Questcaller

{Valiant}

Emberheart Challenger, Flowerfoot Swordmaster, Heartfire Hero, Mouse Trapper, Nettle Guard, Seedglaive Mentor, Veteran Guardmouse, Whiskervale Forerunner

{Valiant Triggers}

Fighter Class (Level 2, free triggers to all), Lightning Greaves (free triggers to all), Brambleguard Captain, Brave-Kin Duo, Manifold Mouse, Roughshod Duo, Thistledown Players

Blacksmith's Talent, Fighter Class, Forge Anew, and Sigarda's Aid help mitigate equip costs. Looking at you Colossus Hammer.

Forge Anew + Resurrection Orb or Lightning Greaves = instant targeted protection for individual creatures during your turn. Sigarda's Aid also helps with redundancy here, although you'd pay the casting cost. Both enchantments can also be used when attacking after blockers are declared to instantly equip something super strong like Godsend or Colossus Hammer.

Sunforger gives access to any instant if equipped and floating / mana. Enlightened Tutor would be a must to tutor missing combo cards. Oblation can shuffle the enemy Commander into their deck, rather than back to their command zone. Effectively removing it from the game unless they get a lucky draw or tutor. Sunforger can also protect against board wipes with multiple instant options and big swings with Settle the Wreckage, or put big sudden pressure on with Akroma's Will. This could also be used defensively in a pinch.

Final Showdown also synergizes with the indestructible instant protects, Flawless Maneuver and Flare of Fortitude can even be cast for free or for 1 creature simultaneously to board wipe only enemy creatures. Plus the added bonus of being instant speed and tutorable from Sunforger. However you do have to pay the additional mana cost, so it would be at least 7 mana to activate Sunforger and add the board wipe cost. Still great to be able to instant tutor for it though.

Nahiri's Resolve can blink any number of creatures / artifacts and trigger various effects. This would include Bumbleflower's Sharepot, Pre-War Formalwear, Tome of Legends, Cathars' Crusade, Sigarda's Aid, Ancestral Statue - this creature can also bounce Fighter Class and Forge Anew. Door of Destinies, Folk Herofoil, and Vanquisher's Banner can also benefit from Ancestral Statue mouse bounces. The blinks and bounces also act as a soft protection for valuable permanents against Sorceries.

The Tutors and Plea can be used to search for any enchantment to suit the situation. The most optimal order would be Plea for Guidance -> Fighter Class+Nahiri's Resolve -> Sunforger -> Enlightened Tutor -> Ancestral Statue -> bounce Fighter Class -> blink Ancestral Statue -> Profit

Many creatures' Valiant effects can be triggered by other creatures and equips. Fighter Class level 2 makes most equips free. You only need one 0 cost equip to trigger all your creatures Valiant effects for free each turn. Lightning Greaves helps with redundancy here.

Umezawa's Jitte, Sword of Fire and Ice, Sword of Light and Shadow, Bloodforged Battle-Axe and Lifelink effects can trigger twice in one turn if the creature has Double Strike. The swords and axe can also trigger from Trample damage if blocked.

Fountainport token sacrifice / draw can come from Diamond Pick-Axe, The Reaver Cleaver, Bloodforged Battle-Axe, Jacked Rabbit, Warren Warleader, Bumbleflower's Sharepot (with bounces), or even Cragflame (with Mabel bounces if you're feeling spicy), or many Offspring effects.

These Combos have been really fun to theory-craft and I'm looking forward to trying out the deck. Let me know if you have any suggestions! Thanks for reading

Suggestions

Updates Add

Finally got to play my first game with this deck last night for FNM, and mana management was a struggle but I still barely eeked out a win. I swapped Flawless Maneuver for Sol Ring just now, would have made it so much easier last night. There are still 3 other Instants that can protect all creatures, 2 of which all permanents, so this seems like the weakest of the bunch that can be cut for some more ramp. The deck is not super creature heavy either, it plays more Voltrony with all the equips and instants. And no creature tokens generators either, that's a big factor in this decision.

Also swapped Diamond Pick-Axe for Glimmer Lens, may seem counter intuitive dropping the ramp. But it just seems a bit underwhelming compared to the other ramp, and the deck could use a bit more Draw imo.

Comments

Revision 19 See all

(1 week ago)

+1 Glimmer Lens main
Top Ranked
  • Achieved #1 position overall 1 month ago
Date added 1 month
Last updated 5 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

45 - 0 Rares

27 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.69
Tokens Copy Clone, Cragflame, Fish 1/1 U, Flowerfoot Swordmaster 1/1 W, Manifold Mouse 1/1 R, On an Adventure, Rabbit 1/1 W, Rebel 2/2 R, Steelburr Champion 1/1 W, Sword, Treasure, Warren Warleader 1/1 W
Folders Decks, Commander decks, !Commander Decks, Looks Fun!, Decks I want to build, Commander Decks, Red/White, Commander (Inspiration), Mouse, Decks
Votes
Ignored suggestions
Shared with
Views