This Green/White deck focuses on the Heroic abilities of various creatures and also spells that targets those creatures to get as many counters as possible on our creatures. Even though most of these types of decks are usually semi-competitive and are budget, I wanted to make a "non-budget" competitive Heroic deck.
If anyone has any suggestions or tips for this deck, please don't hesitate to tell me in the comment section! =)
1)
Favored Hoplite
,
Fabled Hero
, and
Hero of Iroas
all have the Heroic ability, so we want to focus our spells on these creatures, especially early game. These small creatures will soon become very big and will be a serious threat for our opponent if they do not take care of them as soon as possible.
2) Every spell in this deck targets a creature, so no matter what spell we use, it will trigger the Heroic ability.
Alpha Authority
will help to make sure our Heroic creatures do not get destroyed from spells like Doom Blade or bounced back from spells like Unsummon.
Gods Willing
for both defense from a spell or to help push through an attack. Selesnya Charm also helps as a combat trick to push through damage, but can also be used to exile a big creature our opponent might control. The 2/2 vigilance token is going to be the least used effect, if used at all.
3)
Hero of Iroas
replaced my Fleecemane Lion because he's a little less color specific, but also that he makes all the auras a mana cheaper. So that really opens mana to use a
Gods Willing
or a turn three bestow
Eidolon of Countless Battles
.
Eidolon of Countless Battles
is, in my opinion, one of the better bestow creatures that I actually want to use in this deck. If I want/need a creature, I can summon it as a creature, but if I want to trigger one of my heroic creatures, I can bestow it for just one more extra mana, which will not be a problem with it's creature cmc is 3 mana and it's bestow cmc is 4 mana.
4) Now the other two creatures in this deck will be game enders. Archangel of Thune will give every creature we control a +1/+1 counter, as every time she attacks, we will gain life. With her ability, whenever we gain life, our creatures get a +1/+1 counter! So with Unflinching Courage and Scavenging Ooze we can gain life to trigger her amazing effect! Kalonian Hydra will definitely win us games, as every time he attacks, EVERY creature we control DOUBLE their amount of +1/+1 counters. With both Archangel of Thune and
Phalanx Leader
's ability, getting counters on all of our creatures that do not have Heroic will benefit from this effect. Plus,
Reap What Is Sown
can help us to put counters on creatures that do not have Heroic.
For the sideboard:
1)
Pit Fight
is our green way for creature removal. Not only can we get rid of other pesky creatures, but our Heroic creatures will also get a +1/+1 counter!
2)
Celestial Flare
is useful if we need creature removal when our opponents creatures are Hexproof / Indestructible, or if we are just fighting against a very heavy agro deck.
Banisher Priest
is used when our opponent has scary creatures such as Desecration Demon, Stormbreath Dragon, Polukronos, World eater, and/or Scavenging Ooze.
3)
Revoke Existence
is used for getting rid of enchantments like Detention Sphere and artifacts like Ratchet Bomb, so even if our opponent has God creatures like Thassa, God of the Sea, we can get rid of them.
4)
Plummet
is used for big flyers our opponent might have such as Desecration Demon, Stormbreath Dragon, and/or Archangel of Thune. Its great if our creatures aren't big enough to fit them directly.
5) Rootborn Defenses and
Ajani's Presence
is our way to counter-act those pesky removal spells. Rootborn Defenses is best for mass removal like Supreme Verdict while
Mortal's Resolve
is for single removal spells.