I can honestly say that I don't know who Will is. But the Aurelia's Fury sounds fairly good for a strategy like this.
October 13, 2013 4:18 p.m.
dreamaddict says... #5
That is f***ing brilliant. A clinic on working the rules. +1 FOR SURE.
October 16, 2013 1:19 a.m.
migsdalusong says... #7
will the heroic still be triggered after when the mizzium skin is played right before eating it?
March 9, 2014 1:36 a.m.
Yes, it will because the heroic trigger will go over the actual spell and you can resolve the heroic trigger and then stop and eat the spell. :D
March 12, 2014 1:43 a.m.
I have a similar build, but the synergy of Nivmagus Elemental and some of the alternate strive cards are REALLY powerful, and might just be the only combo deck in standard. Kudos.
May 5, 2014 9:26 p.m.
Thank you so much, the deck went through a few different variations through previous sets and I can only see this deck getting better with time.
May 6, 2014 5:10 a.m.
Ok, so this deck is actually almost exactly like the idea I have been brewing ever since I saw the thaumaturge spoiled. I had a W/U heroic deck that used to work amazingly at FNM, but was really a class under the top decks. This deck now has much more potential given the 'turge.
Here are my recommendations... Take out hidden strings, it has no place anymore because gridlock is WAY better given that you can tap all their creatures AND activate all your heroics at the end of their turn. Much better than hidden strings on your turn right? Next, replace pyromancer with vanguard of Brimaz. It's another heroic that you can copy with polymorphus rush and exploit with the stack. pyro is good because you dont have to target it, but non exploitable. Next, twinflame is good in many decks, but I think polymorphus rush works better in this one. Especially with the stack exploitation you are doing. I also would have 4 of each creature. 20 creatures I think is best because we need more things to target. Lastly I would take out ALL the scry lands... If we want to be fast, we can get horribly screwed with scry lands. The shocks are still in standard, and are much better for our first 3 turns, which are SO key. Scry lands really are only good if you are not trying to establish board presence since they cant come in untapped.
So basically, I would get 3 Aurelia's Fury, 4 Gridlocks, 4 Glimpse of the Sun Gods, and 3 Polymorphous Rushes. Then, 4 Akroan Crusader, 4 vangard of Brimaz, 4 phalanx leader, 4 Nivmagus, and of course 4 battefield Thamaturge.This leaves room for the 12 shock lands, and 4 mana confluence, then 4 islands and 2 plains. 22 mana which is more than enough for the really low casting cost stuff that we have and we shouldnt get flooded.
The only card that I would say is a maybeboard is Hour of Need, but I would need to think of really how to exploit it enough to be better than the 1 Aurelia's fury, and 1 polymorphous rush that would need to be taken out to fit it.I will let you know how my playtesting goes because I am building the deck I just showed you and playing it at next FNM. This is a powerful deck, but you MUST know how to manipulate the stack or it's just eh. Let me know if you'd like to know some of the manipulations that are possible. They're just so good...
May 11, 2014 11:13 p.m.
After some playtesting... have decided to ad the young pyromancers back (4) because they can be exploited the same, don't know why I thought otherwise. Replaced polymorphous rush (2) with curse of the swine (2) for removal and quick power boost to your 1/1 tokens in a pinch (or attack with launch the fleet and cast curse after so you have many 2/2 blockers). Added the 4th aurelia's fury back because it is just so good. and removed 2 nivmagus as well as 2 islands.
May 12, 2014 4:12 a.m.
@w4rped
I understand what you are trying to acomplish and that the form of the deck that you are taking it in is much more reliant on Battlefield Thaumaturge . After alot of playtesting I can agree on adding more of the token generators but otherwise I can't justify such a dependency on one card in the deck. What I have more more towards is a sort of tempo strategy, with being able to "go off" if having the correct cards in hand. I will post the revisions as soon as possible.
May 12, 2014 6:48 a.m.
Oh and i do know how to abuse the stack very well there was a previous version if deck that did just that along with using kill spells as enablers, such as Shock or Magma Jet .
May 12, 2014 6:50 a.m.
andrehziinhu says... #15
I like your deck a lot. I wanted America deck also. but I'm have a budget restriction. if you all mind to take a look at my idea and give some feedbacks. I would apreciate it.
May 12, 2014 4:39 p.m.
The recommendations I made do not completely rely on the thaumaturge, they actually work without him. It just doesn't work as well. When I playtested your version I found that I still needed the thaumaturge to make the deck work anyways. Without the thaumaturge all you are able to do is use hidden strings. Every other card relies on the the turges ability. But it was only a suggestion. To me the deck revolves around the turge no matter what. As I said I had a heroic blue white deck before and it just isn't competitive enough on it's own.
May 12, 2014 6:23 p.m.
@w4rped
I'd like to say thank you for your input towards the deck and ill be updating it now, as i was saying before I didn't have the time to be able to do it until now but the deck has gone through a couple revisions that I believe to be very beneficial.
Leonato says... #1
I just f***ing love it. Manipulating the pile in such a delicious way that your enemy will think your cheating.
You have my +1, and, if I could, I'll give you a +5.
October 11, 2013 4:50 p.m.