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Flubs, the Fool, he’s the best of us.

Commander / EDH Jank Landfall RUG (Temur) Top Deck Matters

DarthTrevyn


Sideboard

Planeswalker (1)


Maybeboard

Creature (1)

Sorcery (1)


Currently this deck is one of my favorites to play and is still a work in progress. I will be updating it as needed.

I had hoped to add cards that utilize the card draw and discard effects. However I found that landfall was more effective in the long run.

Flubs, the Fool is a fun little guy with a big back end! A lot of players tend to ignore you cause he’s is just a cute little guy. He couldn’t possibly be a threat, could he?

To start off we have a few creatures/enchantments to increase the amount of lands I could play per turn, such as:

Azusa, Lost but Seeking,

Dryad of the Ilysian Grove,

Oracle of Mul Daya,

Wayward Swordtooth,

Mina and Denn, Wildborn, can be used to get some trample damage through as well.

Flubs, the Fool because of course.

Case of the Locked Hothouse,

Exploration,

Kiora, the Crashing Wavefoil (-1 ability)

I have been able to play 9+ lands a turn. By attaching Springheart Nantuko to Oracle of Mul Daya.

Win-cons:

Craterhoof Behemoth or Triumph of the Hordes after building a solid board state with cards like Field of the Dead, Scute Swarm, Springheart Nantuko or Rampaging Baloths Equip Flubs, the Fool with Blackblade Reforged and swing in with commander damage.

Ways to retrieve my win-cons or other cards if discarded or destroyed:

Conduit of Worlds playing lands from the graveyard is amazing play the ability to cast one game ending or removal is great! Ulamog, the Infinite Gyre to reshuffle my graveyard into my library. Pinnacle Monk   to get any instants or sorceries back and a land if desperately needed. Underworld Breach for another game ender. Virtue of Strength cheap way to get a creature back and can be cast later for ramp. Noxious Revival and of course Reclaim are also great ways to get things back.

Cards to be used for setting up what I draw:

Abundance I get to choose if I want a land or non land card. Super great with landfall triggers and if I don’t need a land I can always go digging for a non land card to cast. Sensei's Divining Top I can set up my next few cards or activate it to draw a card if my hand is empty. Rivendell can be used to set up the next card I draw into. Plus it should always be useful with Flubs, the Fool on the field.

I think I should add more interaction… but don’t know what to cut and what to add but I think the few I have are very effective.

—>12/4/2024 UPDATE<—

I have added:

Homunculus Horde,

Psychic Corrosion,

Glacial Chasm,

Urza's Cave

in to the main deck while removing:

Kiora, the Crashing Wavefoil,

Kellan, Inquisitive Prodigy,

as well as two basic lands.

Were these the right cuts? Let me know what you think!

The use of Psychic Corrosion can really put pressure on folks and kinda puts a target on you… but the few games I have played with it on the board I average approximately 5-7 card draws per turn.

Homunculus Horde Can only trigger once per turn it can still get out of hand if no one has an answer for it.

Glacial Chasm can be used to help keep me alive and I can find it or another utility land with Urza's Cave.

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Comments

91% Casual

Competitive

Revision 11 See all

(2 weeks ago)

+1 Homunculus Horde main
-1 The Locust God maybe
-1 Thrasios, Triton Hero maybe
Date added 4 months
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 1 Mythic Rares

50 - 1 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.90
Tokens Ape 3/3 G, Beast 4/4 G, City's Blessing, Clue, Copy Clone, Emblem Kiora, the Crashing Wave, Food, Insect 1/1 G, Kraken 9/9 U, On an Adventure, Treasure, Zombie 2/2 B
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