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hexomancer

Modern*

mumblethief


Maybeboard


  • Hex parasite and fate transfer to move counters off of thing in the ice and Lost Auramancer (plus any opponent planeswalkers/other threats)to either flip the thing, or kill the auramancer, fetching and putting into play a Big Bad Enchantment (current enchantments are placeholders).

  • 6 one-mana instants that give creatures protection to serve as both counters against creature removal, and pseudo-unblockable to get damage through with a pumped hex parasite, flipped thing in the ice, or eldrazi conscription-equipped rockstar.

  • kitchen finks to give a bit of life-gain to help the games go longer/counter phyrexian life-loss via the parasite. Plus the counter-movers can get rid of it's -1/-1 and reset persist.

need card draw?

vs flying?

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Date added 8 years
Last updated 8 years
Exclude colors BRG
Legality

This deck is not Modern legal.

Rarity (main - side)

18 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 59
Avg. CMC 2.14
Tokens Spirit 1/1 W
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