original deck idea based around
Aethergeode Miner
and
Decoction Module
. there was more vampires with a focus on passive life gain. found it to be clunky to get going and didn't leave much for a plan b. enter
Hidden Stockpile
,
Fabrication Module,
Aetherstorm Roc
and
Call for Unity you can combo off at turn 5 to swing for infinite flying damage and a tap enemy permanent
Aethergeode Miner
+
Decoction Module
what this deck was built around. blinking her avoids most removal. anything that says target she can avoid. chump block, blink, take no damage. very powerful when it gets going and very hard to interact with if set up properly. her blink ability also procs both our revolts, giving us tokens and +1/+1 stacks. she can attack each turn even. if she would be blocked, blink away from danger. a lot of times this is preferable because you want to proc your hidden stash's anyways
turn five win, t1 - t2 -
Decoction Module
t3 - Fabrication Modulet4 -
Aetherstorm Roc
t5 -
Aethergeode Miner
, blink, infinite 1/1 counters swing with aetherstorm activate ability to tap 1 creature
Thraben Inspector + glint-sleave siphoner some early card draws. glint is paired well with an Aether Hub or
Decoction Module
and Thraben Inspector procs
Hidden Stockpile
twice. save a clue just in case Servos aren't around to start the
Hidden Stockpile
engine
Smothering Abomination need to sac creatures each turn to generate more, why not gain a card for it?
Pious Evangel
+ Cliffhaven Vampire +
Aethergeode Miner
+
Decoction Module
/
Aetherstorm Roc
this is the infini combo. blink aethergeode forever. they work well together enough that you don't need them all to be somewhat effective.
Pious Evangel
with tokens joining in the end step each turn having one of these out is nice. flip it when you have enough
Hidden Stockpile
s, Cliffhaven Vampire and Smothering Abominations to gain life, double burn and draw a card
Hidden Stockpile
+ Fatal Push hit those 4cmc cards with a token sac and scry
Hidden Stockpile
+ Call for Unity is what will end late games. sacing, scrying and then gaining +1/+1 across the boards each turn. you don't even need to have creatures this will build an army for you
sideboard
counters are a pain. Lost Legacy break other combo decks, grab those annoying counters.
Authority of the Consuls
slow aggro decks down, not as important because this deck gains a lot of life mid and late game. Kambal for those pesky spell heavy decks. anguished for annoying artifacts and that blue hulk :)