Strangelove says... #2
Always ;) I give credit where it's due. Can't find every combo in STD by myself :P
April 25, 2013 7:58 a.m.
ComputersAreDifficult says... #3
Just FYI mana empties between phases unless a card's effect says otherwise.
April 25, 2013 2:49 p.m.
How does this work? Armed costs two on turn 2 and cipher only triggers after combat damage, when it will be too late to cast giant growth. Please explain!
April 27, 2013 8:58 p.m.
scopesightzx says... #8
Artful Dodge for unblockable later in the game would be useful.
April 29, 2013 1:43 p.m.
scopesightzx says... #10
Thought it was instant, so I didn't notice it in sorcery, lol.
April 29, 2013 4:20 p.m.
nice combo but u need to many cards to make it work. get perfect hand 1/10 games 3/10 only win ;/
April 30, 2013 8:35 a.m.
Strangelove says... #12
yuppp! Would be broken otherwise :( This is a gimmick, don't know many other turn 2 wins.
April 30, 2013 8:39 a.m.
From my playtesting of this deck it is awesome. Even if you don't get the turn 2 combo it doesn't matter because you can easily explode into a game winning combo on pretty much any turn but turn 1. Heck it is super easy to win with a lone arbor elf and wild defiance. Amazing deck dude. +1
May 2, 2013 2:12 a.m.
Strangelove says... #15
Hmm it's needed... know anything that'd fit especially well?
May 7, 2013 9:50 a.m.
Only ones I can think of at the moment is the cluestones, Cremate , Curiosity , Dangerous Wager , Desolate Lighthouse , Desperate Ravings , Divination , Elvish Visionary , Faithless Looting , Fleeting Distraction , and Wild Guess there are a few more in standard but will have to take a closer look im really leaning more towards the one drops like Fleeting Distraction , Cremate etc...
May 8, 2013 12:25 a.m.
DELICIOUS! I'm doing my best to make this deck feasible for FNM lols and I never knew how great Hidden Strings was for this. Most definitely will try some of these cards in mine. +1 buddy!!!
May 10, 2013 12:27 a.m.
Erm... 4 + 9 + 11 = 24, not 23.
Also, wouldn't Teleportal work better than Blustersquall ?
May 13, 2013 1:34 a.m.
Personally, I like Blustersquall better. its instant speed so its slightly more versatile. its overload is just a bit cheaper, which makes them unblockable anyway. but really its a hard choice.
I have a deck like this one and its really hard to trim the fat when you want all the greasy-cheesy goodness you can shove into one patty and a bun... wait, were we talking about Magic? Maybe i'm a little hungry
May 13, 2013 1:48 a.m.
Strangelove says... #23
Thx :) Typo. Blustersquall > Teleportal because its instant and costs UR instead of U. So its cheaper and can be used defensively if necessary.
May 13, 2013 9:19 a.m.
nice. i'm definitely a combo player...and i love seeing new things come out. i knew about the cyclops turn 3 win...but a turn 2 win is pretty slick. right now i run the Axebane Guardian and Galvanic Alchemist combo. it's not nearly as fast as your deck...but it is definitely consistent. haven't put up a deck list yet...maybe i'll do that now. +1 on bro. keep on keeping on.
May 13, 2013 8:49 p.m.
here. i just posted it. it's called Firewall. let me know what you think. i could use a little help. for some reason it's not letting me link the deck...but it's on my page.
Trmiller1326 says... #1
Looks great man!
Thanks for the rub as well.
+1 from me for sure!
April 24, 2013 12:48 p.m.