Hidden Swings (Turn 2 win?)

Modern Strangelove

SCORE: 49 | 52 COMMENTS | 18640 VIEWS | IN 25 FOLDERS


TechTony says... #1

I'd mainboard Mizzium Skin and sideboard Fling , just as another win-con...in case you swing for a not-lethal damage and you finish off with that.

Awesome deck, I'll try it out asap!

May 20, 2013 3:49 p.m.

Strangelove says... #2

Do you think 3x Ranger's Guile isn't enough? I really only need one creature in play swinging and living.

Fling I had considered, but since its sacrifice is apart of the cost, neither Blistercoil Weird nor Nivix Cyclops get +1/+1 or +4/+0 before Fling's damage is done, so it's much less useful. Essence Harvest also does the same thing.

May 21, 2013 7:35 a.m.

Nox.LD says... #3

You can't cast spells between first strike damage and normal damage.

May 30, 2013 10:36 p.m.

raukoduu says... #4

Maybe you are confusing between First Strike and Double Strike, with First Strike you can't deal "4 First Strike damage" and then "9 Normal damage".

702.7b If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

June 4, 2013 12:09 p.m.

Strangelove says... #5

I'm not confused. Armed / Dangerous (Armed) gives me Double Strike, which deals both First Strike and Normal damage.

June 10, 2013 6:04 p.m.

Columboss says... #6

has anybody playtested it in an fnm or anything?

June 23, 2013 3:17 p.m.

Neznas says... #7

U cant play this really, this is just a fun deck nothing more ... cause u need for ur strategy 8 cards and so u need to have the first 7 cards on ur starting hand and draw the next in T2 ... dude that will never work.

and ur wild defiance gives u a chance in the lategame !? Dafuq ? in the late the enemy have creatures that block u if u wanna oneshot him and in the late the enemy also has big creatures , u will never win in the lategame its just a funny troll deck

June 29, 2013 11:40 a.m.

lincolk says... #8

@Neznas thats what artful dodge is for

June 29, 2013 12:25 p.m.

Neznas says... #9

then u need 9 cards ... and so it isnt a turn 2 kill, this strategy was played on 2 or 3 tournaments when nobody dont know this strategy, but now everybody can handle with this easily.What u do against a counter ? Or a removal ? Or a Fog ? if u cant play ur strategy u will lose, and u just have 1 strategy to win and this strategy needs all cards in a row to play it.

June 29, 2013 12:50 p.m.

lincolk says... #10

@Neznas i meant artful dodge for the late game when they have creatures... yes counters and removal is rough but i run Mizzium Skin in mine could even include Cavern of Souls as well my version doesnt have a turn two win but can hit a turn 4 win very easily and uses AEtherling for late game. check mine out and see what you think Izzet Aggro??? (advice needed)

June 29, 2013 1:43 p.m.

Neznas says... #11

I also played Izzet Storm decks, but its not really playable atm cause u just have no many wincons and this cons that u have are totally delicate.So what u do if ur Cyclops or one of ur other creaatures get countered ? U just have not much creatures in a izzet deck so every control deck can beat u easily.

And many decks do the t4 win, simic aggro can do this really easily and is better in the mid game, also the Rackdos or Red deck wins decks.Every guild have a strategy, azorius wants the whole control and rackdos the big chaos, but izzet wanna shoot the enemy to 0 and thats not good atm cause u cant defend urself.

To ur Izzet deck:Blustersqall: i think thats not a good card, cause u have ur artfull dodge and dont have much creatures to attack.

Cyclonic Rift: U need it 3 times in this deck, its rly strong card.

Armed // Dangerous, dude u NEED it 4 times, its ur wincon :)same with artfull dodge

So i see u play Cipher, cyclops and the gutter tactic ... thats to much.

If u play guttersnipe u need to play a full removal and counter deck with talrand, but also can use the cyclops but not with artfull dodge, cause u need ur removal.

If u play Invisible Stalker u need to play UWR , cause just the cipher is not good enough or play 4 times Geist of Saint traft but then u need a white splash. maybe u can play it with gutter but its not rly well. The Nivmagus is perfect for this cipher strategy is like this.

A one-drop on therling is a worse choice cause u will never get this very often and u dont have think twice or something like faithless looting in it.

What can be work well is that u play the guttersnipe, talrand and the cyclops (without artfull dodge) and then u play 3times augur of bolas, cause with this u can have the whole control of the game, u have a nice early blocker and a very well card drawer.

June 29, 2013 8:43 p.m.

lincolk says... #12

@Neznas the cipher snipe combo is mainly for Nivmagus Elemental also i do have Izzet Charm which replaced faithless looting so i now also have a counter spell. I agree not really liking the stalker currently hes usually the first thing i sideboard out

June 30, 2013 11:32 a.m.

Neznas says... #13

I know the cipher strategy with nivmagus, but u need to much time to play this. Its the same with the talrand strategy, its pretty good if u have it on ur field but the time u need for it is to much.U play mostly against strong aggro decks like naja or junk aristocrats and this decks can beat u to fast, i really like this izzet strategys but atm its to time intensive and to weak for this time.

The thing why i like faithless looting is that u have a nice flashback and it works with cyclops, snipe and nivmagus ... and if u draw ur first cards and u have to much land but 1 faithless looting u can also play this hand easily and it makes the deck more faster i think.But if u play UWR that is pretty nice, cause u have strong creatures like the geist of saint traft, and u can push them with nice enchantments and have also a good control or mass removal like supreme verdict.

June 30, 2013 1:44 p.m.

Strangelove says... #14

So there's a lot of text here . . . not sure why you didn't post under his deck :P (recommend you copy/paste, I'll clear this thread soon).

Yes, this loses (miserably) to control.

Yes, this is a troll deck. (Applause).

Requiring 8 cards is wrong. It's a 5 card combo that needs 2 lands. So it's still a Turn 2 Win with an insanely lucky hand, but, hey, Turn 2 Win is there!

Wild Defiance . I kinda just threw it in there. It's worked for me a couple times and is mostly for Arbor Elf , which also wins if ur weird or cyclops flop.

July 10, 2013 1:31 p.m.

malfeischylde says... #15

Wow, killer. I, woo, thought of Fling when I saw this deck, but it's pretty tight already! +1

July 19, 2013 4:42 p.m.

TheDrawKarp says... #16

Simic Charm instead of Blustersquall ?

August 13, 2013 11:02 p.m.

broconut22 says... #17

I would love to see this be broken in vintage format w/o black lotus or the 100.00 + cards because that would be to easy.

August 14, 2013 12:36 p.m.

Rashidi says... #18

I play a RUG version of these decks with a creature base of Nivmagus Elemental Quirion Dryad and Young Pyromancer . Nivix Cyclops along with Guttersnipe make a few appearances as well.

A nice combo I found was on T4 with Nivix Cyclops . I used Simic Charm to give Cyclops +6/+3 and then cast Flesh / Blood using Blood and dealing 10 damage, then attacking for 10 and instantly killing my opponent.

Another fantastic combo people should be using is Quicken with Hidden Strings to tap your opponents land during their upkeep. If you can do this on T3 or T4 with a creature or two out it can be a big tempo swing and this deck is all about speed. Just watch out for Devour Flesh !

August 15, 2013 1:51 p.m.

pcdabbs says... #19

Wouldn't Hidden Strings when encoded on Blistercoil Weird only count as casting a copy when it is triggered and not as casting an instant or sorcery spell?

December 21, 2013 1:57 a.m.

lincolk says... #20

@pcdabbs It is casting a copy but it is a copy of a Hidden Strings with the same effect as hidden strings and everything you just get to cast it for free...same idea of why Pack Rat copies count toward devotion...

December 21, 2013 8:27 a.m.

pcdabbs says... #21

So would say Gigadrowse for its replicate cost give Blistercoil Weird numerous +1/+1 counters?

December 21, 2013 12:36 p.m.

lincolk says... #22

@pcdabbs that I am not sure...the wording is a little bit different...Hidden Strings says copy the card where Gigadrowse says copy the spell... so I would say they are different but I dont know if that matters in a game... hmmmm very interesting I want to find out now hmmm

December 22, 2013 11:09 a.m.

pcdabbs says... #23

It does make sense now when you say that it is a card copy being triggered. Thanx

December 22, 2013 1:45 p.m.

wrighty4298 says... #24

Uhm, I'm a noob so I'm probably missing something, but... To play giant growth you need a green land, and you also need a blue for hidden strings and a blue or red for blistercoil weird. However, say you put down a blue land turn 1, and play blistercoil weird, next turn you put down a green to allow you to play hidden strings and giant growth later. BUT. You can't play armed/dangerous as you have no red land. So let's say you put down a red land instead of green, you can then play armed/dangerous but not giant growth. I'm probably being stupid but please explain this to me :/

December 27, 2013 8:07 p.m.

I knew someone would eventually see how useful hidden strings could be. Just didn't think it would be this useful. +1

April 24, 2014 10:02 p.m.

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