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Sorcery (4)


Maybeboard


So this is a mono-green that focuses on getting out the smaller ramping creatures (Arbor Elf, Somberwald Sage, etc.) first, and getting out the massive, forceful creatures soon after, appearing midgame rather than late.

It's pretty much playing out like this:

1st turn: Forest > Arbor Elf

2nd turn: Forest > Greenweaver Druid OR Somberwald Sage

3rd turn: Forest > 6 or 7 drop creature

Card Purposes

The Fog are to prevent fatal damage before you can get your big creatures out.

Silklash Spider , Sylvan Primordial , and Akroma's Memorial to deal with flying (careful using silklash's ability when having the memorial out - it'll damage your creatures too!)

Boundless Realms is great for getting out a massive amount of mana, and make a great combo with Rampaging Baloths

Garruk's Horde makes sure that the huge amounts of mana get don't wasted and allow you to play off the top of your library.

Vigor prevents the destruction of your creatures by bigger creatures and burn damage and makes them stronger, plus its great by itself as a 6/6 for 6 that cant be sent to the graveyard.

Engulfing Slagwurm is for the creatures with deathtouch, or that are stronger.

Sylvan Primordial deals with annoying artifacts and enchantments while getting more land (especially effective in MP). Woodfall Primus has the same function of getting rid of those pesky nonland cards.

Assuming that your opponents are playing destruction, Paleoloth and Revive are great ways of getting creatures back.

Bellowing Tanglewurm is essentially a game ender when playing against a nongreen deck, and makes blocking selective if playing against a multicolor deck.

Asceticism is a fantastic card. the first ability makes your creatures hexproof, while the second can regen for 2 if they happen to fall in battle

the rest of the deck is pretty self explanatory.

Note: I've built a ton of decks, but I don't consider any of them perfect. There are plenty of more experienced players out there than me, so please, take a gander and let me know if there's anything I can improve on, any and all feedback is welcome!

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 0 Mythic Rares

20 - 0 Rares

2 - 0 Uncommons

7 - 4 Commons

Cards 68
Avg. CMC 4.88
Tokens Beast 3/3 G, Beast 4/4 G, Copy Clone, Wurm 6/6 G
Folders Green modern ideas
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