A tempo oriented control deck. It's still a work in progress but my thought process was simple, I love making my opponents miserable whenever I play MTG, so I chose to run possibly the most "feels bad" cards that standard had to offer. Namely High Noon which keeps opponents from popping off and allows us to tempo them out of the game with the use of removal and permission. Stoic Sphinx is a really good card in combination with the former, since it has flash, it can just come onto the battlefield after your opponent has cast his one spell for the turn and basically stays protected by hexproof for the rest of the game, simply see it like this, with this deck I'm either not casting spells or casting spells to make my opponents miserable so if they're going to remove the sphinx, they have to let whatever I intend to do to them happen, first, otherwise they're on a four turns clock. Deadly Cover-Up and The End are just rude, one is a boardwipe, the other a spot removal, but they both have the added benefit of letting us see our opponent's hand and deck and flat out remove their winconditions/engine pieces from the game. Memory Deluge is a staple in any control deck (I'd even argue that it's a must have in any blue deck, regardless of the archetype), makes it run smooth without necessarily having to run much of a card draw engine. Land base is less than ideal, still needs work, though I'm doing my best with the cards I have.

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Casual

94% Competitive

Date added 6 months
Last updated 6 months
Legality

This deck is Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

33 - 0 Rares

8 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 3.26
Tokens Copy Clone, Map, On an Adventure, Phyrexian Mite 1/1 C, Samurai 2/2 W, Spirit 2/2 U
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