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Standard living lore creation. Not sure how competitive it will be but I really like it. The deck idea is pretty simple, disrupt with thoughtseize early to set up your combo and try to take extra turns/ worst fears your opponent through to the win, it has counters to save alesha/ resolve your spells. Whip is another way to get back another living lore, the side is just answers to whatever I may need to deal with after game one. I'm open to suggestions let me know what you guys think

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Updates Add

Just took whip out of the deck. Need to play test more, trying to for more pieces to help the combo. More updates soon

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

28 - 2 Rares

6 - 10 Uncommons

10 - 3 Commons

Cards 60
Avg. CMC 4.08
Tokens Bird 2/2 U, Manifest 2/2 C
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