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The idea with this deck is to have a high degree of control and diplomacy options, leading into weird win conditions. Kynaios and Tiro of Meletis is a great grouphug card that give you ramp and card draw that you need. You have some counter-magic, removal, board wipes, and life gain to keep you alive and protected while you look for a way to win. While you don't have a lot of great creatures, you can make a lot of them, or make them really big.

Archangel of Thune + Fathom Mage + Horizon Chimera = Quasi infinite draw cards, gain life, creatures get bigger. Chasm Skulker gets extra big as you draw. Psychosis Crawler deals damage as you draw. (Currently no Laboratory Maniac so don't overdraw!)

Phelddagrif or Intruder Alarm + Questing Phelddagrif + Sylvan Caryatid = Give opponents infinite tokens. The questing version gets infinitely big and gains flying. Axebane Guardian, Overgrown Battlement, Selvala, Explorer Returned can create infinite mana. Suture Priest deals infinite damage. Fireball and Comet Storm let you use that mana.

Approach of the Second Sun gives you another way to win with the survivability and high draw rate.

Illusions of Grandeur + Zedruu the Greathearted is a quick 40 life swing.

Feel free to check out descriptions of my Commander decks here.

The TappedOut folder for these decks are listed here.

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Revision 10 See all

(3 years ago)

Date added 7 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

45 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.74
Tokens 1/1 G Creature Hippo, Elephant 3/3 G, Goat 0/1 W, Kobolds of Kher Keep 0/1 R, Manifest 2/2 C, Ogre 3/3 R, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 C, Squid 1/1 U, Thopter 1/1 C
Folders EDH Constructed, EDH
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