So anyone that has read my posts or knows me personally will know that I love to tell long winded stories. If you have the time by all means keep reading, If not just go to the page break and you can learn how this dumb deck works...and works well. Good, you decided to stay and chat for a bit. So hey, how are things? Im doing pretty good because Ive finally come to realize that I love this little blue bastard more and more as i play him. The deck started off as a Patron of the Moon deck but my playgroup knew all too well that ANY advantage given to me in a game was a bad idea so I rarely ever got to cast Patron or even get to show my friends what it did (It took 15 minutes of me explaining how I got infinite mana and why that won me the game that turn but it did happen) I had always like the mighty butt crack monster (Kami) and was given a foil of him as a birthday gift so it then hit me that maybe I should just be everyones friend. Maybe all they needed was a hug haha. So I made a disgustingly fine tuned kami deck that was basically a "Kazami crescent of moon scrolls" deck. It was Secret Azami. Now this deck has evolved a lot over the past 6 or 7 months going from aggressive combo to just plain blue fun and shenanigans. Does it make infinite mana? YUP! Does it allow players to pretty much do as they please? YUP! Does it secretly aim to gain a false sense of security as I assemble a devastatingly evil board presence? YUP! Wanna know how?
====Ok, so this little blue bastard does a lot for us in this deck and I believe it to be a very under appreciated general. Hes draw power. Plain and simple. He's a low drop that after 3 or 4 turns can go to the command zone and never return which makes him even better. I can sense you're a little hesitant to let your opponents draw cards. I was too but then I realized Im playing mono blue. What could they possibly do that I couldnt take care of or bounce back from? Heck 9 times out of 10 people wont attack me and they know what the deck does already.
Our gameplan is simple. We drop Mochi turn 2 and just let the game take its natural course. We drop a mana doubler and maybe another howling mine effect and just sit back letting the waters rise. Opponents will thank you for the free card draw and probably even counter something that might kill your general. After all...Mochi is the Magic equivalent of that guy you see around town with the free hugs sign. You expect hes just trying to be funny and brighten peoples day...but you know that smug bastard is up to something. So people like him, you like people liking him, and people who dont like him become everyone's target. Soon the water starts to become a little too high. People are starting to realize there is no way they can keep drawing like this without eventually (and quickly) drawing out. It only seems fitting that hes a moon kami and he floods your opponents with cards...
Well that's a fair question. You may like him is you don't mind your general being a howling mine that can chump block. Not trying to be funny but thats really all he is. If you're looking for a general that you'll always want on the field he may not be right for you, I've played games where an early howling mine in hand took priority over Kami. You won't be swinging for general damage though if you do kill someone with general damage then youre a level of sadistic that even I dont dare try to obtain. He's not going to combo off on turn 4 (consistently). He is a very nice commander for French, Multiplayer, and Tiny Leaders. Its one of the few decks that I play that carries over fairly well between all three commander variants and his ability is pretty relevant in all three as well.
Ok enough fluff. The deck is obviously a weird control draw your opponents out deck. It starts off subtly and people will just assume youre playing some mono blue group hug and blah blah blah. It will only take them a short while to realize whats going on and make you public enemy number one EVERY game you play from then on out. The deck is a lot harder to pilot than it may appear due to the fact that it really is just a one trick pony. Thats where the aggressive combo comes back into the picture. The deck CAN win without combo very easily if its left to just draw cards and durdle around. If not then you need to be on your toes at all times. It becomes a game of give and take. You're going to get into single digits as far as life but you really dont care because all its going to take is one decent draw spell to win the game and trust me theres enough draw in here that you should get it. So take the hits and just smile. Why? Well because you just drew 20 cards on your draw phase and youve got enough mana and combo pieces to do whatever you wish with. What did you opponents draw into? Game ending fatty? final combo piece? something to ruin your life? Regardless of what it is they wont have the same tools youll have to stop whatever they drew into because you'll more than likely have a metric ass ton of counter in your hand to deal with whatever they put out.
Nope, I play a deck just to watch it lose. Of course it wins doofus. It takes some smart plays and a little Luck O' the Irish but it wins in a way that I will call inconsistently consistent. One minute you're getting attacked by someone that doesn't want to draw 90 cards next turn and the next youre like oh whoops I drew into a hand full of lets start the next game.
So we know our general strat is to play howling mine effects to help us acquire either answers or win cons. Answers are simple and Im going to assume you all know what counterspells do so lets just jump into the win con part.
INFINITE MANA!!!!!
I know its so unique in a blue deck. Mana doubler and Palinchron. Simple as that. With this combo you can pretty much just do what you want. more often than not just me showing the palinchron will get people to start shuffling for a new game.In the off chance that someone is being bullheaded I usually start casting draw spells to get to Blue Sun's Zenith and then make that player draw out. Be a jerk about it too. People need to know when its time to give up when it comes to Kami...we have better things to do. Tell that little ball of negative energy and doubt that you won the game on turn 2 simply because you played kami. Then make him feel bad that he just lost to a 2 drop. Don't really do that by the way. But really...Blue sun his ass into oblivion.
There's a ton of other ways that I win games from just sitting back and letting 4 copies of
Iron Maiden
take care of everyone to being really aggressive and using a flipped
Jushi Apprentice
to make people deck out.
This list, I am proud to say, has won 4 Tournaments and a slew of casual and league games. The league and casual play have been at my LGS but the tournaments have been all around Florida. It actually was a mistake that I even brought it to my first tournament. Drove 3 hours to get to it only to realize the only deck in my car was Kami...
Hope you enjoyed this as much as I did. Feel free to give this deck an upvote.