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My main historic deck, rogues. Very similar to its standard brother but including a better mana base, thoughtseize, curious obsession, and fatal push.

The mana base isn't optimal right now you'd want to finish the playsets of drowned catacombs and watery grave and switch triomes for the ub cycle duals.

Basic guide:

Mulligan to make sure you have a 1 or 2 drop creature, at least down to 6. Into the story is not a card you want in hand early game, make sure you don't keep a bloated hand this deck must be played efficiently.

Prioritize getting a rogue on board vs thoughtseizing turn 1, but if don't have a 1 drop its a good turn 1 play. Otherwise just focus on protecting your guys on board if facing a control deck and vs aggro you'll have to focus on hitting them while slowing them down.

Late game lurrus + wind robber can stop tons of deck plans by being an amazing chump blocker and draw engine, and agadeems awakening can follow lurrus up for even more value.

I don't run oona because imo it doesn't fit the game plan of the deck. You do NOT want to tap out turn 2 for it, and you don't want to hold your rogues till mid game to combine with her, and she has no immediate effect on the board. I'm trying brineborn cutthroat in its stead and it's been much better because you play tons of flash anyways and you'll often only get one creature that sticks and you need to make it work.

Enjoy!

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Casual

93% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Historic legal.

Rarity (main - side)

7 - 0 Mythic Rares

18 - 1 Rares

27 - 5 Uncommons

2 - 4 Commons

Cards 61
Avg. CMC 1.83
Tokens Companion Zone
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